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pmret
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papermario
Decompilation of Paper Mario (2000)
https://papermar.io
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Fix variable names related to fleeing battles being logically inverted
#1219
icebound777
closed
2 weeks ago
1
pal world
#1218
Alto1772
closed
2 weeks ago
2
Merge all 5 versions' yamls into one
#1217
ethteck
opened
2 weeks ago
2
Lodgenet version support
#1216
ethteck
opened
2 weeks ago
0
filemenu state upstreams from dx
#1215
z64a
closed
3 weeks ago
0
upstream window IDs from dx
#1214
z64a
closed
1 month ago
0
effects and action command cleanup
#1213
z64a
closed
1 month ago
0
npc-enemy-flags
#1212
z64a
closed
1 month ago
0
isBattle refactor
#1211
z64a
closed
1 month ago
0
some effect symbols
#1210
z64a
closed
1 month ago
0
feat: clangd support
#1209
alphabitserial
closed
1 month ago
0
[JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more
#1208
mrshigure
closed
2 weeks ago
6
dx camera upstreams
#1207
z64a
closed
2 months ago
0
Known shifting issues
#1206
ethteck
opened
2 months ago
0
fix LoadPartyImage for shift builds
#1205
Rainchus
closed
2 months ago
0
[JP] World Areas (dro, isk, trd, nok, hos, kpa, osr, kkj, tst, jan, mim, obk, arn)
#1204
mrshigure
closed
2 months ago
1
More shiftability fixes
#1203
ethteck
closed
2 months ago
0
Fix charset craziness
#1202
ethteck
closed
2 months ago
0
Fix alignment for bins
#1201
ethteck
closed
2 months ago
0
Disable SUBALIGN for shiftable builds
#1200
ethteck
closed
2 months ago
1
[JP] Entities and World Areas (mac, tik, kgr, kmr, iwa, sbk)
#1199
mrshigure
closed
2 months ago
1
[JP] Battle Code and Battle Areas
#1198
mrshigure
closed
2 months ago
1
[JP] Effects, World Actions and some more
#1197
mrshigure
closed
2 months ago
1
Dep update & fix pip install
#1196
ethteck
closed
2 months ago
0
[JP] Action Commands, Battle Partners/Items/Moves and some more
#1195
mrshigure
closed
2 months ago
2
Migrate to splat 0.27.0
#1194
bates64
closed
2 weeks ago
1
Migrate improved WindowID enum names from dx
#1193
bates64
closed
2 weeks ago
1
Another issue with building - "ninja: error: loading 'build.ninja': No such file or directory"
#1192
SomeRandoPeep
closed
4 months ago
7
Cannot properly build the decomp
#1191
SomeRandoPeep
closed
4 months ago
3
Separate mapfs, sprites, etc used by splat from those used at build time
#1190
bates64
opened
5 months ago
1
Use crunch64 for compression
#1189
ethteck
closed
5 months ago
0
Discuss Python venv in install_deps markdown guide
#1188
bates64
opened
5 months ago
0
Update install_deps.sh
#1187
matejsmycka
closed
5 months ago
7
Improve error messages if deps or compilers are missing or out of date
#1186
Darxoon
opened
6 months ago
1
revert texture renaming
#1185
z64a
closed
7 months ago
1
Add missing pause_tabs enums, fix BlueNinjaKoopa -> BlackNinjaKoopa
#1184
Rainchus
closed
7 months ago
0
Fix hardcoding of moveID in battle/sushie.c
#1183
Rainchus
closed
7 months ago
0
rename formation_names.h to battle_names.h
#1182
whosblumiere
closed
8 months ago
0
Call asset packs "datapacks"
#1181
bates64
closed
2 weeks ago
0
Unhardcode a single for loop
#1180
Rainchus
closed
8 months ago
0
Unhardcode many for loop conditions
#1179
Rainchus
closed
8 months ago
0
Suggest possible bgm name if it is not found
#1178
Rainchus
closed
8 months ago
0
star rod dx upstreaming
#1177
z64a
closed
8 months ago
0
document D_802946E0
#1176
bates64
closed
8 months ago
0
Clean up map filenames
#1175
bates64
closed
8 months ago
2
rename fuzzy leech anim
#1174
whosblumiere
closed
9 months ago
0
`SHIFT_BSS` be gone
#1173
Alto1772
closed
8 months ago
2
Mitigate #1170
#1172
bates64
closed
9 months ago
0
Code in assets
#1171
bates64
opened
9 months ago
0
Support custom mapfs.yaml in asset stack
#1170
bates64
opened
9 months ago
2
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