These post_update functions are run in a separate phase after the regular update. This is useful for when some logic needs the most up-to-date data that is modified by from update. For example if the EditorCamera changes the camera position and you need that most up to date transform for a shader. A pre_update could be added in the future.
These
post_update
functions are run in a separate phase after the regular update. This is useful for when some logic needs the most up-to-date data that is modified by fromupdate
. For example if the EditorCamera changes the camera position and you need that most up to date transform for a shader. Apre_update
could be added in the future.