ppy / osu

rhythm is just a *click* away!
https://osu.ppy.sh
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osu!lazer crashing at startup #1680

Closed ghost closed 6 years ago

ghost commented 6 years ago

Application Error: Faulting application name: osu!.exe, version: 2017.1208.0.0, time stamp: 0x5a2968f9 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x0000000000000000 Faulting process id: 0x48c Faulting application start time: 0x01d370a8bb81a04b Faulting application path: C:\Users\Rodrey\AppData\Local\osulazer\app-2017.1208.0\osu!.exe Faulting module path: unknown Report Id: 0c926922-6615-4cf4-8afb-d69684828472 Faulting package full name: Faulting package-relative application ID:

.NET Runtime: Application: osu!.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.AccessViolationException at OpenTK.Graphics.ES30.GL.BlendEquationSeparate(OpenTK.Graphics.ES30.BlendEquationMode, OpenTK.Graphics.ES30.BlendEquationMode) at osu.Framework.Graphics.OpenGL.GLWrapper.SetBlend(osu.Framework.Graphics.BlendingInfo) at osu.Framework.Graphics.Containers.CompositeDrawNode.Draw(System.Action`1) at osu.Framework.Platform.GameHost.DrawFrame() at osu.Framework.Threading.GameThread.ProcessFrame() at osu.Framework.Threading.GameThread.runWork() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ThreadHelper.ThreadStart()

smoogipoo commented 6 years ago

What GPU do you have?

ghost commented 6 years ago

@smoogipoo Intel(R) HD Graphics

smoogipoo commented 6 years ago

Have you installed the graphics drivers?

ghost commented 6 years ago

yup

peppy commented 6 years ago

This is far enough into execution that runtime.log should be present.

ghost commented 6 years ago

runtime.log 21/12/2017 9:55:15 AM: ---------------------------------------------------------- 21/12/2017 9:55:15 AM: Runtime Log for Rodrey 21/12/2017 9:55:15 AM: osu version unknown 21/12/2017 9:55:15 AM: Running on Microsoft Windows NT 10.0.16299.0, 4 cores 21/12/2017 9:55:15 AM: ---------------------------------------------------------- 21/12/2017 9:55:15 AM: GL Initialized 21/12/2017 9:55:15 AM: GL Version: 1.1.0 21/12/2017 9:55:15 AM: GL Renderer: GDI Generic 21/12/2017 9:55:15 AM: GL Shader Language version: 21/12/2017 9:55:15 AM: GL Vendor: Microsoft Corporation 21/12/2017 9:55:15 AM: GL Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

ghost commented 6 years ago

database.log performance.log performance-audio.log performance-draw.log performance-input.log performance-update.log runtime.log

MillhioreF commented 6 years ago

OpenGL version 1.1 may not be adequate to run lazer at all... Are you able to use the latest stable build of osu!?

ghost commented 6 years ago

yes

Poliwrath commented 6 years ago

Might be an OpenTK issue? https://stackoverflow.com/questions/41857427/creating-a-graphic-context-using-opentk-returns-a-1-1-opengl-context-since-nvidi

peppy commented 6 years ago

We really need these issues to be created on osu-framwork, not osu :|.

ghost commented 6 years ago

It works now with ver. 2018.406.0. Thanks!

KurayamiZ6 commented 6 years ago

I also crash instantly when i start the game even with the last 2018.601.0 version, i have also try many differrent and older version but it doesn't work too, i also have check other post who are useless for me can you please fix crash and if you need more information i can give.