pramberg / DeviceRGB

🌈 Plugin for UE4 that lets you control RGB devices using materials and textures
MIT License
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Implement multisampling #9

Open pramberg opened 3 years ago

pramberg commented 3 years ago

Description

The final color should be the average of multiple pixels, in order to more accurately represent the source material. Since the device is usually very low resolution, only sampling once often leads to an inaccurate sample, and/or sporadic colors, depending on the source. To alleviate this, add support for multisampling in some way. How this should be implemented is not entirely straight forward, since sampling every pixel in the "area" of a LED is probably not the way to go...

Requirements