Open chase03 opened 1 year ago
Hey! Thanks for trying this out :)
It seems like the problem stems from the fact that the CPP type of BP float
properties are now double
s in UE5, so the names don't match. I made a branch with some really quick and dirty fixes to get it working. It is probably not a good solution at all, but if you just need something working, feel free to try it out.
Now, I don't recommend using this plugin with UE5 (I don't even consider it stable for UE4), so use it at your own risk!
Hi! When put the MetaSpline-property-updates branch to UE5.0.3, failed to run and crashed. Could you help me to check this out? Thanks Here is crash error message :
Assertion failed: !"Enclosing block should never be called" [File:F:\UE5Project\RMTP\UE4_EditSplineAtRuntime-master\Plugins\MetaSpline-property-updates\Source\MetaSpline\Private\MetaSplineTemplateHelpers.h] [Line: 31]
UnrealEditor_MetaSpline!UMetaSplineMetadata::UpdateMetadataClass() [F:\UE5Project\RMTP\UE4_EditSplineAtRuntime-master\Plugins\MetaSpline-property-updates\Source\MetaSpline\Private\MetaSplineMetadata.cpp:280] UnrealEditor_MetaSpline!UMetaSplineMetadata::Fixup() [F:\UE5Project\RMTP\UE4_EditSplineAtRuntime-master\Plugins\MetaSpline-property-updates\Source\MetaSpline\Private\MetaSplineMetadata.cpp:177] UnrealEditor_MetaSpline!UMetaSplineComponent::SynchronizeProperties() [F:\UE5Project\RMTP\UE4_EditSplineAtRuntime-master\Plugins\MetaSpline-property-updates\Source\MetaSpline\Private\MetaSplineComponent.cpp:175] UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_MetaSpline!UMetaSplineComponent::PostEditChangeChainProperty() [F:\UE5Project\RMTP\UE4_EditSplineAtRuntime-master\Plugins\MetaSpline-property-updates\Source\MetaSpline\Private\MetaSplineComponent.cpp:153]