Currently the habitability mask in the input creation overrides the habitable cells in the landscape rasters. This is going to be inconsistent with NA-cells in the input rasters as these are used to determine habitable cells during the simulation run.
I think a better/more intuitive way would be to use the habitability mask in addition to the landscapes, as such that for example it allows to limit the world to a smaller extract.
Currently the habitability mask in the input creation overrides the habitable cells in the landscape rasters. This is going to be inconsistent with NA-cells in the input rasters as these are used to determine habitable cells during the simulation run.
I think a better/more intuitive way would be to use the habitability mask in addition to the landscapes, as such that for example it allows to limit the world to a smaller extract.