Closed GoogleCodeExporter closed 9 years ago
Added new issues
-----------------
-Crafted Artifacts min/max hit points issue.
Crafted Artifacts do not have original min/max hits. They have random hits when
they
are crafted ( like normal crafted items ). But They must have 255/255 min/max
hits.
For example; http://www.uoguide.com/Song_Woven_Mantle
Craftable Artifacts cannot have additional Item Properties added using Runic
Tools,
nor can they typically receive Exceptional bonuses. If they can be damaged,
their
maximum Durability can be increased back to the original of 255 via Powder of
Fortifying.
Fix
----
BaseArmor.cs
Find OnCraft function
Find ;
if ( !craftItem.ForceNonExceptional )
{
Type resourceType = typeRes;
if ( resourceType == null )
resourceType = craftItem.Ressources.GetAt(
0 ).ItemType;
Resource = CraftResources.GetFromType(
resourceType );
}
Add, after
if (craftItem.ForceNonExceptional)
{
m_HitPoints = 255;
m_MaxHitPoints = 255;
}
BaseWeapon.cs
Find OnCraft function;
Find;
if (!craftItem.ForceNonExceptional)
Resource = CraftResources.GetFromType(resourceType);
Add, After;
if (craftItem.ForceNonExceptional)
{
m_Hits = 255;
m_MaxHits = 255;
}
- ML weapons Issue;
Some ml weapons' construct is not appropriate for the original form.
For example;
Cold forged blade is a fencing weapon. But svn incorrect. Because Cold Forged
Blade
is an elven spell blade and elven spell blade used BaseKnife but it is
incorrect,
BaseKnife is sword.
Ones effected from this issue.
Assassin Spike - Original Fencing / SVN Swordsmanship
Elven Spell Blade - Original Fencing / SVN Swordsmanship
Leaf Blade - Original Fencing / SVN Swordsmanship
- Crimson Cincture Issue
It must have 5 Dex bonus not 5 str.
- All ML weapon abilities are missing.
- Exorcism has some shrine locations for felucca but it always send the player
to
same location ( because all champion spawns' coordinates are near there ).
- Cloak of Humility quest is missing. So Virtue Armor Set won't complate.
Original comment by mightyodhinn@gmail.com
on 12 Jul 2009 at 10:35
[deleted comment]
[deleted comment]
- Cloak of Humility quest is missing. So Virtue Armor Set won't complate.
Yep sure is.
- All ML weapon abilities are missing.
If you mean Primary and Secondary abilities, try again.
- Crimson Cincture Issue
Fixed in next update.
Assassin Spike - Original Fencing / SVN Swordsmanship
Try again.
Elven Spell Blade - Original Fencing / SVN Swordsmanship
Fixed in next update.
Leaf Blade - Original Fencing / SVN Swordsmanship
Fixed in next update.
-Crafted Artifacts min/max hit points issue.
Fixed in next update.
- Exorcism has some shrine locations for felucca but it always send the player
to
same location ( because all champion spawns' coordinates are near there ).
Sounds like RunUO issue to me.
- Thorny Briar spawn is missing.
Fixed in next update.
- Twaulo hue is not correct
Fixed in next update.
- Named Monsters are spawning 4 for each of them in swamp area.
Fixed in next update.
Original comment by ShaiTanMalkier@gmail.com
on 15 Jul 2009 at 1:24
Yes i mean primary and secondary ml abilities.
Bladeweave
Force Arrow
Force of Nature
Lightning Arrow
Moving Shot
Psychic Attack
Serpent Arrow
they doesn't work because weapon/abilites directory doesn't contain them. cs
files
missing.
Original comment by mightyodhinn@gmail.com
on 15 Jul 2009 at 2:37
They are about 1/4 done. They are in the WeaponAbility.cs file but have not
actually
been coded yet by anyone.
Original comment by ShaiTanMalkier@gmail.com
on 15 Jul 2009 at 3:14
Well let me rephrase that. They are being worked on just not made official yet.
Original comment by ShaiTanMalkier@gmail.com
on 15 Jul 2009 at 9:04
I found an issue about quiver.
For example;
When you put 499 arrows in quiver after putting 1 arrow you can see the amount
as 500
both in quiver container and mouseover screen message.
But when you put 1 arrow after putting 499 arrows in quiver you can see the
amount
still 499 on mouseover screen message, 500 in quiver container.
Same thing goes for putting 1 or 2 arrows after putting 498 arrows on mouseover
screen message, 499 or 500 in quiver container.
Probably it will be the same for amounts lower than 498 too. But i tried putting
first 250 arrows and there was no problem.
for your information.
best regards.
Original comment by mightyodhinn@gmail.com
on 16 Jul 2009 at 5:43
I said;
- Named Monsters are spawning 4 for each of them in swamp area. But for
OSI accuracy, this area must have a trap spawn. I mean when you walk
around there you can hear *tick* sound and then named monsters are
spawning. ( spider kind named monsters ).
- Same thing goes for Blighted Grove. Insane Dryads are spawning via
trap spawner. When you walk near to bush/tree they spawn here.
You did;
- Named Monsters are spawning 4 for each of them in swamp area.
Fixed in next update.
-----
But i didn't mean this exactly. They must spawn via trap spawner. Both of them (
Insane Dryad and spider kind mobs )
Explanation;
http://www.uoguide.com/Blighted_Grove
The insane dryads that must be killed for the quest are not hard. However, they
will
becalm you, so be prepared. You have to do a good chunk of damage to them to get
credit for the quest, as individuals. To find the dryads run past the gnarled
looking
trees, they will pop out and chase you. They are on what appears to be a 5
minute
spawn timer. Watch out for the named monsters while dryad hunting, they can
make life
hard and death easy.
http://www.uoguide.com/Twisted_Weald
Finally, the quicksand maze opens up into a deadly swamp. Do not step on the
watery
parts, unless you want to spawn several very dangerous spiders. The spiders that
spawn from disturbing the waters do not contain the keys needed to challenge
Dread
Horn, though there is a quest that requires you to kill them.
Stepping in the swamp water tiles where Irk, Guile, and other named bosses
reside
will spawn several (4-6?) spiders that auto-target you.
FYI
Best regards,
Original comment by mightyodhinn@gmail.com
on 16 Jul 2009 at 6:31
- But i didn't mean this exactly. They must spawn via trap spawner. Both of
them (
Insane Dryad and spider kind mobs )
For now if you want them to be spawned as per OSI. Use the XML Spawner. That
way you
can do the area thing with a click sound. That's what's it is in there for.
Those
custom spawns that a regular spawner/premium spawner cannot do.
Or you can go here....
http://www.runuo.com/forums/custom-script-releases/88107-mondains-legacy-prismof
light-dungeonmap.html.
Erica has them as proximity spawns already made up in XML format for the
Peerless
Dungeons.
And as far as the quivers go. Yes the quivers are bugged. It is known.
Original comment by ShaiTanMalkier@gmail.com
on 16 Jul 2009 at 8:44
Original comment by ShaiTanMalkier@gmail.com
on 19 Jul 2009 at 9:10
Original issue reported on code.google.com by
mightyodhinn@gmail.com
on 12 Jul 2009 at 7:58