Closed pshriwise closed 10 months ago
The triangle reference (now primitive reference) doesn't need to hold the surface ID. That can be stored on the GeometryUserData object instead. This makes the reference that much smaller.
GeometryUserData
The triangle reference (now primitive reference) doesn't need to hold the surface ID. That can be stored on the
GeometryUserData
object instead. This makes the reference that much smaller.