The game Barony v 4.02.2023.09.24 will work with Box64 on RPI5. Some graphics will be black until a LIBGL_DRI3_DISABLE=1 is applied.
However, starting it with a joystick that has rumble function will result in this error message:
Error: PltResolver: Symbol SDL_GameControllerHasRumble(ver 0: SDL_GameControllerHasRumble) not found, cannot apply R_X86_64_JUMP_SLOT 0x1009ac108 (0x100109216) in /mnt/local/Jeux/Barony/game/barony.x86_64 (local_maplib=(nil), global maplib=0x415392e0, deepbind=0)
Here is the native/emulated log:
Using native(wrapped) libSDL2-2.0.so.0
Using native(wrapped) libdl.so.2
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using native(wrapped) libpthread.so.0
Using native(wrapped) libSDL2_image-2.0.so.0
Error initializing native libSDL2_net-2.0.so.0 (last dlerror is libSDL2_net-2.0.so.0: cannot open shared object file: No such file or directory)
Using emulated libSDL2_net-2.0.so.0
Using native(wrapped) libSDL2_ttf-2.0.so.0
Using native(wrapped) libGL.so.1
Using emulated libfmod.so.13
Using emulated libphysfs.so.1
Using native(wrapped) libpng16.so.16
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0
Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
As I see some SDL gamecontroller functions are added in the latest commit, may I ask for this one so I can see if it is fully functional with a controller and enable 2 player split screen?
Hello all,
The game Barony v 4.02.2023.09.24 will work with Box64 on RPI5. Some graphics will be black until a LIBGL_DRI3_DISABLE=1 is applied.
However, starting it with a joystick that has rumble function will result in this error message:
Here is the native/emulated log:
As I see some SDL gamecontroller functions are added in the latest commit, may I ask for this one so I can see if it is fully functional with a controller and enable 2 player split screen?
Thanks
Hugo