Open ricoazzurro opened 5 months ago
no Screenshots?
Screenshots as below, gameplay is ok, just no sound,
Those segfault are a bit strange, I'll have to debug that on my side...
So, I analyse and I reproduce the issue. Something is wrong somewhere with the libpulse mapping of box64 (it's a complex one).
In the mean time, you can enjoy sound if you use BOX64_PREFER_WRAPPED=1
env. var. (or add that to you ~/.box64rc
under a new [JetboardJoust]
section.
I've tested on my board and BOX64_PREFER_WRAPPED=1
works!
Yahoo, I have game sound now.
Thanks for taking time to fix this :)
I'll updated rc files and send pr when git skill is ready. Have a lovely weekend.
Ah, sorry, if you'd like to fix the mapping when you have time,
fyi, Box64 with Dynarec v0.2.3 1d98aa5
in my test report, I think this version has sound, iirc.
I'll test it again to confirm.
Yeah, I plan to look at why it doesn't work with emulated libs. I'll reopen the ticket for now, becasue I consider it's only a workaround, not a proper solution for now (even if it's better to use emulated libs for performances).
Description
Jetboard Joust (Native) Jetboard Joust, v1.1.04 (63134), Linux x64, GOG, Engine: MonoGame https://github.com/ptitSeb/box86-compatibility-list/issues/276
Working but no sound.
Directly run the game, log,
With
BOX64_SHOWSEGV=1 BOX64_SHOWBT=1 BOX64_ROLLING_LOG=1 BOX64_DYNAREC_MISSING=1 ./JetboardJoust
Tested on