Closed xMako closed 4 years ago
It is possible there is a compatibility issue. I assume the Driver4Vr setup works with your Touch controllers?
Have you tried launching Driver4Vr before calibrating?
yes i have. the same same issue is present. It is also present in KinectToVr. It looks like if I keep moving the controllers the drifting will lessen but if i keep them still they completely drift a nd disappear. I have to restart SteamVR to use them again.
should I clear calibration then start steam vr with Driver4vr then try to calibrate it?
I tried to calibrate it with Driver4VR on and previous calibration clear. When I pressed calibrate it told me this. Without Driver4VR this does not happen.
To fully understand what is happening here, I am going to need to figure out how exactly Driver4VR interacts with OpenVR. I asked in the Discord if anyone has run this setup before, maybe there will be something useful from that.
It's a bit hard to see behind the popup, but it looks like there are still only the two Knuckles devices. I would have expected Driver4VR to create a few tracker devices. Are they in a different target space?
You might want to try that again, since you could have gotten unlucky and the controller lost tracking just before calibrating.
they are in a different target space. I cant re-calibrate either because it says this. (In 1.2)
If drifting happens on both apps, I'd try if this is not related by any chance to IR emitters from Kinect, especially 2.0. Install Kinect SDK and run Body Tracking demo. Don't start Driver4VR to ensure there is no interaction on SteamVR level. If problem exist with just Body Tracking Example then try to place Kinect perpendicular to line between two base stations.
I hope I understand the situation correctly :)
Best, Greg
@gb2111 It did happen again. When I turned on the tracking demo my Index controllers flew out. But when I turned it off they worked again. I tried setting them up perpendicular but the issue persisted. I believe it is related to infrared emitted. While searching online many had this issue with 1.0 base stations but some didn't because of their position. I'll keep trying different positions.
It was IR immitera
My index controllers work with my Rift S, but I have to use SteamVR Space Calibrator. When I launch Driver4Vr ( software to use kinect as vive trackers) to setup my kinect my index controllers fly and dissapear. Is this a compatability issue?