Ability to offset real world player vs VR avatar heights, for hands, hip, and feet trackers. It is fairly basic but functional.
I made the changes for my own needs, but i'm sure many other people would love this as input emulator is unsupported now and there is no other choice out there to do this. Space calibrator is also a lot less laggy then IE ever was.
Could use some enhancements like better UI, ability to load/save settings or profiles, maybe scale other axis to match, and probably other stuff, but as it is it works very well for me and greatly improves tracking quality with scale differences between player and avatar.
Ability to offset real world player vs VR avatar heights, for hands, hip, and feet trackers. It is fairly basic but functional.
I made the changes for my own needs, but i'm sure many other people would love this as input emulator is unsupported now and there is no other choice out there to do this. Space calibrator is also a lot less laggy then IE ever was.
Could use some enhancements like better UI, ability to load/save settings or profiles, maybe scale other axis to match, and probably other stuff, but as it is it works very well for me and greatly improves tracking quality with scale differences between player and avatar.