The Road to Reah is a course project for the Advanced Game Design class of Simpson College, Spring of 2018. Developed with the Unity Game Engine, Reah is a 2d side scrolling platformer aesthetically similar to the Fallout series with a survival component. This project is primarily student driven and designed to provide a working environment in which all involved learn and develop skills pertaining to game development.
For more on the game visit the Github wiki here
Instructor:
Students:
Audrey LoVan
Braeden Ingersoll
Caleb Wolff
Drew Cummings
Elise Tauer
Erik Knouse
Issa Karadsheh
James Deaton
Josh Dietrich
Justin Hovey
Keegan Lamparek
Kyann Brown
Kyle Hovey
Matt Sebek
Nate Hayes
Nathan Hawkins
Ryan Hovey
Sam Law
The game was developed using Unity ver:2017.3.1f1 personal or a like version. Scripting was done in various applications such as Monodevelop, sublime, and Microsoft Visual Studio. Artwork for the project was created in Aseprite.
Right now the game is incomplete. It is being developed for PC, Mac, Linux & standalone, an installation guide will be added when that information is finalized.
UPDATE ON COMPLETION OF GAME