Closed tuedel closed 5 years ago
Hi tuedel, That's interesing. When moving to MT5 I had the opposite bug : entity kept being lighten until hit. I guess that has been fixed in MT5, inducing this behavior. Something must be missing in the entity spawn code.
Salut @pyrollo! :)
The demonstration above was recorded using a fairly recent build of MT 5.1.0-dev (https://github.com/minetest/minetest/commit/1db3d252cff9e8d61fecf1052d7497813851da51)
edit: Oops, I misread your comment a bit.
After some bisecting I found https://github.com/minetest/minetest/commit/787cd15c14b65f50b06c6b9ccecf28e937318430 (https://github.com/minetest/minetest/pull/6559) to be responsible for this.
Before that commit everything looks fine to me, I was unable to reproduce the initial bug you describe.
Thanks for that investigation !
Good to know this will be solved soon :)
I've been experiencing a strange rendering bug since MT 5.0 where the actual text color of a display entity seems to be dependent on the environment light level at the time of its last update, and generally seems to change in weird/unexpected ways.
It seems to affect certain types of signs/displays more than others depending on their text color. I first noticed it with
signs_road:blue_street
and the scifi screens from https://github.com/pyrollo/digiterms, which also seem to exhibit a slightly different behavior regarding light level changes:(It's the same for artificial light, it was just easier to demonstrate using
/time
)I'm not sure if this is a bug in the engine or in
display_api
. Any ideas? :)