Now that we can drop items from the main hand or the inventory, it could prove useful to have a attribute in the Item class, which makes the item undroppable. This could be interesting for something like quest specific items, keys, currency items etc.
Now that we can drop items from the main hand or the inventory, it could prove useful to have a attribute in the Item class, which makes the item undroppable. This could be interesting for something like quest specific items, keys, currency items etc.