There are rumors of the abandoned bomb stash in this area. Use it to destroy your opponents. But be careful, because your enemies might be one step ahead of you.
Scenario Length
8
Player Count
2-6
Starting Gold
40
Starting Building Materials
0
Starting Valuables
0
Starting Gold Income
20
Starting Building Materials Income
2
Starting Valuables Income
1
Town Buildings
[X] Bronze Dwelling
[X] Silver Dwelling
[ ] Gold Dwelling
[ ] City Hall
[X] Citadel
[X] Mage Guild
Starting Units
[X] A Few Bronze Units with the lowest Recruitment cost
[ ] A Pack Bronze Units with the highest Recruitment cost
[ ] A Few of each Bronze Units
[X] A Few Silver Units with the lowest Recruitment cost
[ ] A Pack Silver Units with the highest Recruitment cost
[ ] A Few Gold Units with the lowest Recruitment cost
[ ] A Pack Gold Units with the highest Recruitment cost
Additional Bonus
(replaces normal starting bonus): Search(4) artifact deck and shuffle the card into your M&M deck
Victory Conditions
Player gets 1 VP after winning a siege/entering enemy town while carrying the bomb.
after such event, the victorious hero gets moved back to their town, and the Grail token is put back on the grail space in the center (if any hero stands on that field when that happens they immediately become the bomb carrier)
the defending player does not lose control over their town after losing the siege
You can mark VP by collecting faction cubes of your opponent's color or a color that is not used by any player.
Player wins when they score 3 VP, the scenario ends immediately after the third bomb is scored by any single player
Defeat Conditions
Players loose if they don't score enough VPs in the designated amount of turns.
Round 4 Timed Events
Every even round (astrologers round) each hero gets +1MP:racehorse:, except the current bomb carrier.
Round 5 Timed Events
No response
Round 6 Timed Events
No response
Round 7 Timed Events
No response
Round 8 Timed Events
If no-one scored 3 VP until the end of 8th round, the player with most VP wins the scenario - If VPare equal, the scenario goes on into sudden death mode, the first player to score a VP during next 4 rounds (round 9-12) wins the scenario - In any other situation the game ends in a tie between the players with most VP
Round 9 Timed Events
No response
Round 10 Timed Events
No response
Round 11 Timed Events
No response
Round 12 Timed Events
No response
Additional Rules
mage guild (before the start of the scenario instead of normal Search (2) spells twice, each player performs Search (4) spells once)
Players starting level: level 3 (before the start of the scenario instead of normal Search (2) abilities twice, each player performs Search (4) abilities once)
the grail will henceforth be referred to as bombSpecial rules:
Heroes cannot attack other players' towns without carrying the bomb
heroes cannot attack bomb carrier from their Starting Town field
Center tile - On center tile Player can freely move through the neutral battles level VI, as if they had basic pathfinding effect (they can choose to fight there, but don't have to, and can't end turn there without resolving the battle).
The level VII combat is ignored. The hero that visits the grail space gets the bomb(grail token). Put the grail token under bomb carrying hero's miniature.
Bomb :bomb: :
bomb carrier cannot gain extra MP from any card/town building/map location or any other effects
if your other hero or allied hero is adjacent to bomb carrier you can transfer the bomb to them
if defeated, the bomb is put on the space the hero was defeated on, and can be claimed by any other hero by visiting that field
If held by main hero:
if defeated, the hero does not have to pay their opponent gold, nor do they gain negative morale
If held by secondary hero:
if defeated, the hero is moved to town instead of being removed
the hero can use cards in hand during battle
Obelisks:
when first flagged, that hero gets +1MP:racehorse:
on each visit(including first) player can choose to either:
move the visiting hero to any other obelisk already flagged by you (if said obelisk is occupied by another hero, your hero cannot move there)
if the hero carries the bomb, transfer the bomb to your other hero(or any of the allied heroes)
Scenario type
Clash
Scenario Title
Secret Bomb Stash
Author
NeuroN
Source
https://discord.com/channels/740870068178649108/1278750250722525203/1278750250722525203
The Story
There are rumors of the abandoned bomb stash in this area. Use it to destroy your opponents. But be careful, because your enemies might be one step ahead of you.
Scenario Length
8
Player Count
2-6
Starting Gold
40
Starting Building Materials
0
Starting Valuables
0
Starting Gold Income
20
Starting Building Materials Income
2
Starting Valuables Income
1
Town Buildings
Starting Units
Additional Bonus
(replaces normal starting bonus): Search(4) artifact deck and shuffle the card into your M&M deck
Victory Conditions
Player gets 1 VP after winning a siege/entering enemy town while carrying the bomb.
You can mark VP by collecting faction cubes of your opponent's color or a color that is not used by any player. Player wins when they score 3 VP, the scenario ends immediately after the third bomb is scored by any single player
Defeat Conditions
Players loose if they don't score enough VPs in the designated amount of turns.
Round 4 Timed Events
Every even round (astrologers round) each hero gets +1MP:racehorse:, except the current bomb carrier.
Round 5 Timed Events
No response
Round 6 Timed Events
No response
Round 7 Timed Events
No response
Round 8 Timed Events
Round 9 Timed Events
No response
Round 10 Timed Events
No response
Round 11 Timed Events
No response
Round 12 Timed Events
No response
Additional Rules
Players starting level: level 3 (before the start of the scenario instead of normal Search (2) abilities twice, each player performs Search (4) abilities once)
the grail will henceforth be referred to as bomb Special rules:
Center tile - On center tile Player can freely move through the neutral battles level VI, as if they had basic pathfinding effect (they can choose to fight there, but don't have to, and can't end turn there without resolving the battle). The level VII combat is ignored. The hero that visits the grail space gets the bomb(grail token). Put the grail token under bomb carrying hero's miniature.
Bomb :bomb: :
Obelisks: