[2024-05-18 16:49:49] --------------------- LOGGER STARTED ---------------------
[2024-05-18 16:49:49] [SDK.cpp:20] Initializing SDK... (140701966729216 - 1805299679232)
[2024-05-18 16:49:49] [SDKInitializer.cpp:619] Searching for GObjects...
[2024-05-18 16:49:49] [SDKInitializer.cpp:649] GObjects offset found: 134643184
[2024-05-18 16:49:49] [SDKInitializer.cpp:78] Searching for AppendString function offset
[2024-05-18 16:49:49] [SDKInitializer.cpp:79] Searching for string reference: ForwardShadingQuality_
[2024-05-18 16:49:49] [SDKInitializer.cpp:83] Searching for function offset
[2024-05-18 16:49:49] [SDKInitializer.cpp:95] AppendString function offset found: 46259872
[2024-05-18 16:49:49] [SDKInitializer.cpp:55] Searching for FName Constructor function offset
[2024-05-18 16:49:51] [SDKInitializer.cpp:59] Searching for function offset
[2024-05-18 16:49:51] [SDKInitializer.cpp:71] FName Constructor function offset found: 46237696
[2024-05-18 16:49:51] [SDKInitializer.cpp:410] LineTraceSingle function offset found: 69168112
[2024-05-18 16:49:52] [SDKInitializer.cpp:504] RaycastMulti offset found: 67078944
[2024-05-18 16:49:52] [SDKInitializer.cpp:527] Fire offset found: 36456452
[2024-05-18 16:49:56] [SDKInitializer.cpp:191] ProcessEvent VFT index found: 66
[2024-05-18 16:49:56] [SDK.cpp:70] Game Version: 12.410000
[2024-05-18 16:49:56] [SDKInitializer.cpp:608] PerformBuildingEditInteraction offset found: 26521816
[2024-05-18 16:49:56] [SDKInitializer.cpp:482] CalculateShot offset found: 36032736
[2024-05-18 16:49:56] [CoreUObject_Functions.cpp:109] Setting up objects...
[2024-05-18 16:49:56] [CoreUObject_Functions.cpp:198] Found offset: GameViewportClient::GameInstance at 128
[2024-05-18 16:49:56] [CoreUObject_Functions.cpp:245] Setup objects!
[2024-05-18 16:49:56] [SDKInitializer.cpp:155] DrawTransition VFT index found: 97
[2024-05-18 16:49:56] [SDKInitializer.cpp:27] Searching for GetViewpoint VFT index
[2024-05-18 16:49:57] [SDKInitializer.cpp:31] Searching for VFT Index offset
[2024-05-18 16:49:57] [SDKInitializer.cpp:47] GetViewpoint VFT Index offset found: 77
[2024-05-18 16:49:58] [SDKInitializer.cpp:266] GetPlayerViewpoint VFT index found: 223
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:109] Setting up objects...
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: HitResult::Distance at 12
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: HitResult::TraceStart at 64
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortItemEntry::ItemDefinition at 24
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::ChargeRate at 168
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::ActiveExpenseRate at 172
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::PassiveExpenseRate at 176
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::Charge at 196
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: ZiplinePawnState::bIsZiplining at 8
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: VehiclePawnState::Vehicle at 0
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortBaseWeaponStats::ReloadTime at 252
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortMeleeWeaponStats::SwingPlaySpeed at 340
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::Spread at 332
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::SpreadDownsights at 336
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::StandingStillSpreadMultiplier at 340
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::AthenaCrouchingSpreadMultiplier at 344
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::AthenaJumpingFallingSpreadMultiplier at 348
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::AthenaSprintingSpreadMultiplier at 352
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::MinSpeedForSpreadMultiplier at 356
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::MaxSpeedForSpreadMultiplier at 360
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::BulletsPerCartridge at 436
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::RecoilVert at 480
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::RecoilHoriz at 496
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: MinimalViewInfo::Location at 0
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: MinimalViewInfo::Rotation at 12
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::SetActorEnableCollision at 1803635414096
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::K2_TeleportTo at 1803635406672
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::K2_SetActorRotation at 1803635406160
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::K2_SetActorLocation at 1803635404880
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::Role at 240
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::RootComponent at 304
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::InstanceComponents at 488
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::BlueprintCreatedComponents at 504
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: ActorComponent::ComponentTags at 96
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: SceneComponent::GetSocketLocation at 1803636063296
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: SceneComponent::RelativeLocation at 284
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PrimitiveComponent::SetPhysicsLinearVelocity at 1803636190688
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PrimitiveComponent::SetMaterial at 1803636188640
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PrimitiveComponent::CreateDynamicMaterialInstance at 1803636170112
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: GameInstance::LocalPlayers at 56
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_TextSize at 1803640673728
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_Project at 1803640673216
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_DrawText at 1803640672448
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_DrawLine at 1803640671424
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_DrawBox at 1803640671168
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Canvas::SizeX at 64
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Canvas::SizeY at 68
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Pawn::GetMovementComponent at 1803637572032
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Pawn::PlayerState at 568
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Engine::WireframeMaterial at 880
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Engine::GameViewport at 1984
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Character::Mesh at 632
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MovementComponent::StopMovementImmediately at 1803635011376
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MeshComponent::GetMaterials at 1803636197056
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: SkinnedMeshComponent::GetBoneName at 1803637803456
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: SkinnedMeshComponent::SkeletalMesh at 1040
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Player::PlayerController at 48
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Controller::SetControlRotation at 1803635588336
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Controller::ClientSetRotation at 1803635583216
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::WasInputKeyJustReleased at 1803635625744
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::WasInputKeyJustPressed at 1803635625488
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::IsInputKeyDown at 1803635612272
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::GetMousePosition at 1803635611504
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::AddYawInput at 1803635590640
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::AddPitchInput at 1803635590128
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::AcknowledgedPawn at 664
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::PlayerCameraManager at 688
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::InputYawScale at 1060
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::InputPitchScale at 1064
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: HUD::DebugCanvas at 624
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MaterialInterface::GetBaseMaterial at 1803640442048
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Material::BlendMode at 297
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Material::bDisableDepthTest at 464
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: Material::bDisableDepthTest at 1
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Material::Wireframe at 474
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: Material::Wireframe at 8
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Font::LegacyFontSize at 316
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: GameplayStatics::GetAllActorsOfClass at 1803640714432
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: GameViewportClient::World at 120
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: GameViewportClient::GameInstance at 128
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMaterialLibrary::CreateDynamicMaterialInstance at 1803640766656
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::GetRightVector at 1803640819136
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::GetForwardVector at 1803640814784
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::FMod at 1803640809664
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::FindLookAtRotation at 1803640807360
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetSystemLibrary::LineTraceSingle at 1803635070352
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MaterialInstanceDynamic::SetVectorParameterValue at 1803640980160
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MaterialInstanceDynamic::SetScalarParameterValue at 1803640979648
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerCameraManager::GetFOVAngle at 1803639959232
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerCameraManager::GetCameraRotation at 1803639958976
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerCameraManager::GetCameraLocation at 1803639958720
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerState::GetPlayerName at 1803635441008
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: SkeletalMesh::Materials at 184
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: World::GameState at 304
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortItemDefinition::Tier at 84
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortItemDefinition::DisplayName at 112
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingActor::TeamIndex at 1005
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingWeakSpot::bHit at 560
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: BuildingWeakSpot::bHit at 1
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingWeakSpot::bFadeOut at 560
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: BuildingWeakSpot::bFadeOut at 2
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingWeakSpot::bActive at 560
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: BuildingWeakSpot::bActive at 4
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortWeapon::IsProjectileWeapon at 1803638435520
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortWeapon::GetProjectileSpeed at 1803638427840
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortWeapon::GetBulletsPerClip at 1803638422208
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::WeaponData at 856
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::LastFireTime at 2148
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::LastFireTimeVerified at 2152
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::AmmoCount at 2268
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::bIgnoreTryToFireSlotCooldownRestriction at 2873
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPawn::bIsDying at 1312
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: FortPawn::bIsDying at 8
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPawn::CurrentWeapon at 1416
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAntelopeVehicleConfigs::BoostAccumulationRate at 1176
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAntelopeVehicleConfigs::BoostExpenseRate at 1180
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAthenaAntelopeVehicle::FortAntelopeVehicleConfigs at 4504
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAthenaDoghouseVehicle::BoostAction at 4128
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAthenaJackalVehicle::BoostTimers at 3888
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortPlayerPawn::ServerHandlePickup at 1803638918592
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawn::ZiplineState at 4736
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawn::VehicleStateLocal at 5400
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawn::CharacterPartSkeletalMeshComponents at 6256
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawnAthena::bADSWhileNotOnGround at 11169
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPickup::PrimaryPickupItemEntry at 640
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPickup::PickupEffectBlueprint at 1120
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortGameStateAthena::DefaultGliderRedeployCanRedeploy at 8240
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerController::TargetedBuilding at 4728
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerController::bBuildFree at 4900
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: FortPlayerController::bBuildFree at 1
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerController::bInfiniteAmmo at 7292
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: FortPlayerController::bInfiniteAmmo at 4
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPickupEffect::ItemDefinition at 568
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerStateZone::SpectatingTarget at 2528
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerStateAthena::TeamIndex at 3680
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: B_Pickups_Parent_C::Static_Mesh_Pickup at 720
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: B_Pickups_Parent_C::Skeletal_Mesh_Pickup at 728
[2024-05-18 16:49:58] [CoreUObject_Functions.cpp:245] Setup objects!
[2024-05-18 16:49:58] [Input.cpp:111] Initializing input system...
[2024-05-18 16:49:58] [Input.cpp:287] Input system initialized!
[2024-05-18 16:49:58] [Bone.cpp:69] Initializing bone names...
[2024-05-18 16:49:58] [Bone.cpp:99] Bone names initialized!
[2024-05-18 16:49:58] [SDK.cpp:274] SDK Initialized!
[2024-05-18 16:49:58] [Hooks.cpp:100] Initializing Hooks...
[2024-05-18 16:49:58] [Hooks.cpp:17] Create VFTHook called
[2024-05-18 16:49:58] [Hooks.cpp:55] Hooked VFTIndex: 97
[2024-05-18 16:49:58] [Hooks.cpp:118] Hooks Initialized!
[2024-05-18 16:49:49] --------------------- LOGGER STARTED --------------------- [2024-05-18 16:49:49] [SDK.cpp:20] Initializing SDK... (140701966729216 - 1805299679232) [2024-05-18 16:49:49] [SDKInitializer.cpp:619] Searching for GObjects... [2024-05-18 16:49:49] [SDKInitializer.cpp:649] GObjects offset found: 134643184 [2024-05-18 16:49:49] [SDKInitializer.cpp:78] Searching for AppendString function offset [2024-05-18 16:49:49] [SDKInitializer.cpp:79] Searching for string reference: ForwardShadingQuality_ [2024-05-18 16:49:49] [SDKInitializer.cpp:83] Searching for function offset [2024-05-18 16:49:49] [SDKInitializer.cpp:95] AppendString function offset found: 46259872 [2024-05-18 16:49:49] [SDKInitializer.cpp:55] Searching for FName Constructor function offset [2024-05-18 16:49:51] [SDKInitializer.cpp:59] Searching for function offset [2024-05-18 16:49:51] [SDKInitializer.cpp:71] FName Constructor function offset found: 46237696 [2024-05-18 16:49:51] [SDKInitializer.cpp:410] LineTraceSingle function offset found: 69168112 [2024-05-18 16:49:52] [SDKInitializer.cpp:504] RaycastMulti offset found: 67078944 [2024-05-18 16:49:52] [SDKInitializer.cpp:527] Fire offset found: 36456452 [2024-05-18 16:49:56] [SDKInitializer.cpp:191] ProcessEvent VFT index found: 66 [2024-05-18 16:49:56] [SDK.cpp:70] Game Version: 12.410000 [2024-05-18 16:49:56] [SDKInitializer.cpp:608] PerformBuildingEditInteraction offset found: 26521816 [2024-05-18 16:49:56] [SDKInitializer.cpp:482] CalculateShot offset found: 36032736 [2024-05-18 16:49:56] [CoreUObject_Functions.cpp:109] Setting up objects... [2024-05-18 16:49:56] [CoreUObject_Functions.cpp:198] Found offset: GameViewportClient::GameInstance at 128 [2024-05-18 16:49:56] [CoreUObject_Functions.cpp:245] Setup objects! [2024-05-18 16:49:56] [SDKInitializer.cpp:155] DrawTransition VFT index found: 97 [2024-05-18 16:49:56] [SDKInitializer.cpp:27] Searching for GetViewpoint VFT index [2024-05-18 16:49:57] [SDKInitializer.cpp:31] Searching for VFT Index offset [2024-05-18 16:49:57] [SDKInitializer.cpp:47] GetViewpoint VFT Index offset found: 77 [2024-05-18 16:49:58] [SDKInitializer.cpp:266] GetPlayerViewpoint VFT index found: 223 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:109] Setting up objects... [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: HitResult::Distance at 12 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: HitResult::TraceStart at 64 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortItemEntry::ItemDefinition at 24 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::ChargeRate at 168 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::ActiveExpenseRate at 172 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::PassiveExpenseRate at 176 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRechargingActionTimer::Charge at 196 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: ZiplinePawnState::bIsZiplining at 8 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: VehiclePawnState::Vehicle at 0 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortBaseWeaponStats::ReloadTime at 252 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortMeleeWeaponStats::SwingPlaySpeed at 340 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::Spread at 332 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::SpreadDownsights at 336 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::StandingStillSpreadMultiplier at 340 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::AthenaCrouchingSpreadMultiplier at 344 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::AthenaJumpingFallingSpreadMultiplier at 348 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::AthenaSprintingSpreadMultiplier at 352 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::MinSpeedForSpreadMultiplier at 356 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::MaxSpeedForSpreadMultiplier at 360 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::BulletsPerCartridge at 436 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::RecoilVert at 480 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortRangedWeaponStats::RecoilHoriz at 496 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: MinimalViewInfo::Location at 0 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: MinimalViewInfo::Rotation at 12 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::SetActorEnableCollision at 1803635414096 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::K2_TeleportTo at 1803635406672 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::K2_SetActorRotation at 1803635406160 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Actor::K2_SetActorLocation at 1803635404880 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::Role at 240 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::RootComponent at 304 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::InstanceComponents at 488 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Actor::BlueprintCreatedComponents at 504 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: ActorComponent::ComponentTags at 96 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: SceneComponent::GetSocketLocation at 1803636063296 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: SceneComponent::RelativeLocation at 284 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PrimitiveComponent::SetPhysicsLinearVelocity at 1803636190688 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PrimitiveComponent::SetMaterial at 1803636188640 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PrimitiveComponent::CreateDynamicMaterialInstance at 1803636170112 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: GameInstance::LocalPlayers at 56 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_TextSize at 1803640673728 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_Project at 1803640673216 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_DrawText at 1803640672448 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_DrawLine at 1803640671424 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Canvas::K2_DrawBox at 1803640671168 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Canvas::SizeX at 64 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Canvas::SizeY at 68 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Pawn::GetMovementComponent at 1803637572032 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Pawn::PlayerState at 568 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Engine::WireframeMaterial at 880 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Engine::GameViewport at 1984 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Character::Mesh at 632 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MovementComponent::StopMovementImmediately at 1803635011376 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MeshComponent::GetMaterials at 1803636197056 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: SkinnedMeshComponent::GetBoneName at 1803637803456 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: SkinnedMeshComponent::SkeletalMesh at 1040 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Player::PlayerController at 48 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Controller::SetControlRotation at 1803635588336 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: Controller::ClientSetRotation at 1803635583216 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::WasInputKeyJustReleased at 1803635625744 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::WasInputKeyJustPressed at 1803635625488 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::IsInputKeyDown at 1803635612272 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::GetMousePosition at 1803635611504 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::AddYawInput at 1803635590640 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerController::AddPitchInput at 1803635590128 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::AcknowledgedPawn at 664 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::PlayerCameraManager at 688 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::InputYawScale at 1060 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: PlayerController::InputPitchScale at 1064 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: HUD::DebugCanvas at 624 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MaterialInterface::GetBaseMaterial at 1803640442048 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Material::BlendMode at 297 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Material::bDisableDepthTest at 464 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: Material::bDisableDepthTest at 1 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Material::Wireframe at 474 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: Material::Wireframe at 8 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: Font::LegacyFontSize at 316 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: GameplayStatics::GetAllActorsOfClass at 1803640714432 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: GameViewportClient::World at 120 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: GameViewportClient::GameInstance at 128 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMaterialLibrary::CreateDynamicMaterialInstance at 1803640766656 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::GetRightVector at 1803640819136 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::GetForwardVector at 1803640814784 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::FMod at 1803640809664 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetMathLibrary::FindLookAtRotation at 1803640807360 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: KismetSystemLibrary::LineTraceSingle at 1803635070352 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MaterialInstanceDynamic::SetVectorParameterValue at 1803640980160 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: MaterialInstanceDynamic::SetScalarParameterValue at 1803640979648 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerCameraManager::GetFOVAngle at 1803639959232 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerCameraManager::GetCameraRotation at 1803639958976 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerCameraManager::GetCameraLocation at 1803639958720 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: PlayerState::GetPlayerName at 1803635441008 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: SkeletalMesh::Materials at 184 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: World::GameState at 304 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortItemDefinition::Tier at 84 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortItemDefinition::DisplayName at 112 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingActor::TeamIndex at 1005 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingWeakSpot::bHit at 560 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: BuildingWeakSpot::bHit at 1 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingWeakSpot::bFadeOut at 560 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: BuildingWeakSpot::bFadeOut at 2 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: BuildingWeakSpot::bActive at 560 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: BuildingWeakSpot::bActive at 4 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortWeapon::IsProjectileWeapon at 1803638435520 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortWeapon::GetProjectileSpeed at 1803638427840 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortWeapon::GetBulletsPerClip at 1803638422208 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::WeaponData at 856 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::LastFireTime at 2148 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::LastFireTimeVerified at 2152 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::AmmoCount at 2268 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortWeapon::bIgnoreTryToFireSlotCooldownRestriction at 2873 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPawn::bIsDying at 1312 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: FortPawn::bIsDying at 8 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPawn::CurrentWeapon at 1416 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAntelopeVehicleConfigs::BoostAccumulationRate at 1176 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAntelopeVehicleConfigs::BoostExpenseRate at 1180 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAthenaAntelopeVehicle::FortAntelopeVehicleConfigs at 4504 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAthenaDoghouseVehicle::BoostAction at 4128 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortAthenaJackalVehicle::BoostTimers at 3888 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:141] Found function: FortPlayerPawn::ServerHandlePickup at 1803638918592 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawn::ZiplineState at 4736 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawn::VehicleStateLocal at 5400 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawn::CharacterPartSkeletalMeshComponents at 6256 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerPawnAthena::bADSWhileNotOnGround at 11169 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPickup::PrimaryPickupItemEntry at 640 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPickup::PickupEffectBlueprint at 1120 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortGameStateAthena::DefaultGliderRedeployCanRedeploy at 8240 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerController::TargetedBuilding at 4728 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerController::bBuildFree at 4900 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: FortPlayerController::bBuildFree at 1 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerController::bInfiniteAmmo at 7292 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:204] Found mask: FortPlayerController::bInfiniteAmmo at 4 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPickupEffect::ItemDefinition at 568 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerStateZone::SpectatingTarget at 2528 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: FortPlayerStateAthena::TeamIndex at 3680 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: B_Pickups_Parent_C::Static_Mesh_Pickup at 720 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:198] Found offset: B_Pickups_Parent_C::Skeletal_Mesh_Pickup at 728 [2024-05-18 16:49:58] [CoreUObject_Functions.cpp:245] Setup objects! [2024-05-18 16:49:58] [Input.cpp:111] Initializing input system... [2024-05-18 16:49:58] [Input.cpp:287] Input system initialized! [2024-05-18 16:49:58] [Bone.cpp:69] Initializing bone names... [2024-05-18 16:49:58] [Bone.cpp:99] Bone names initialized! [2024-05-18 16:49:58] [SDK.cpp:274] SDK Initialized! [2024-05-18 16:49:58] [Hooks.cpp:100] Initializing Hooks... [2024-05-18 16:49:58] [Hooks.cpp:17] Create VFTHook called [2024-05-18 16:49:58] [Hooks.cpp:55] Hooked VFTIndex: 97 [2024-05-18 16:49:58] [Hooks.cpp:118] Hooks Initialized!