Inspired by Ren'Py, Rakugo is a project aiming to provide a way to make narrative-based games on Godot easily. Simplify your project, if it is a visual novel, point and click, RPG, interactive text game or many other styles and blends of styles.
menu explore:
"Go to door A" > door_menu("door_a")
"Go to door B" > door_menu("door_b")
"Go to next corridor"
menu door_menu(door_id):
"Lock pick" show if (has_lockpics > 1) > lockpick_minigame(door)
"Open Door" if door_id in keys > open_door(door_id)
"Open Door" hide if door_id in closed_doors > missing_key
"Go in" show if door_id in open_doors > door_id
"Go Back to exploring" > explore
Inspired by #235 and it shows that we need #53. Is just way to make menu and labels be as useful as funcs in other langues. Example: