Open ramokz opened 9 months ago
Screencast from 2024-04-25 08-50-56.webm I get a jitter in the example file iteself on a default settings project, Godot 4.2.2 on Debian 12 Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz. Hope this si the correct place to add this? system_info.txt
Screencast from 2024-04-25 08-50-56.webm I get a jitter in the example file iteself on a default settings project, Godot 4.2.2 on Debian 12 Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz. Hope this si the correct place to add this? system_info.txt
This issue is not related to jitter, but rather some fundamental issues with the logic of how this follow mode
works.
If you're on v0.7, then have a look at the FAQ for jitter related topics.
Not sure if it's the correct place to post this, but during the refactor would it make sense to extend framed to support an Array of targets similar to group?
Not sure if it's the correct place to post this, but during the refactor would it make sense to extend framed to support an Array of targets similar to group?
That would probably be for a different follow mode
altogether, likely called Group Framed Follow
. But that will not be considered for this issue. This issue raised in this post is about improving the underlying system of the Framed Follow
itself.
Issue description
The current implementation of
Framed Follow
has proven fairly fragile and doesn't quite deliver on what the feature set out to achieve. The issue stems from how it has been set up, and so needs a refactor to be more reliable and function the way you would expect it to.Related issues
144
159
107
Steps to reproduce
See example issue reports above.
(Optional) Minimal reproduction project
No response