Open Axonic3D opened 1 week ago
Flood fill is a great idea but is actually a bit problematic in a multiplayer drawing app. I suppose I could disable it when playing multiplayer...
I can see how that would be the case, especially if both parties aren't communicating with each other. The flood fill would basically be the artist's equivalent to grieving, and without the ability to undo that could result in devastating results. Disabling it from multiplayer is a good solution to go with, I agree. That said, what if it could be toggled per session? I'll elaborate on another issue.
Saves time when coloring artwork.
Fills selected layer (i.e. if top layer is selected, then top layer gets filled).
Only overwrites point tapped, should not overwrite drawn pixels unless tapping on the drawn pixels.
Tapping on existing pixels recolors them to currently picked colors
If possible: include toggle for considering only the current layer or the canvas as a whole (would still fill only on current layer but would take into account what's on the layer above). Toggle could be in options menu or by pressing left or right on the D-pad.
I could probably have worded some things better, hopefully these suggestions make sense.