Closed faulknermano closed 4 months ago
Hi @rdeioris, I'd like to ask for advice on the best way to inject user data into a gltf file and have that accessible within UE.
My intention is to add metadata to a node, or perhaps even a mesh:
E.g.
"nodes": [ { "mesh": 0, "name": "Hose_low", "userdata": "A<<B" }, ...
"meshes": [ { "primitives": [ { "attributes": { "POSITION": 1, "TANGENT": 2, "NORMAL": 3, "TEXCOORD_0": 4 }, "indices": 0, "material": 0, "userdata": "A<<B" } ],
In either situation, I was thinking that perhaps it would be exposed in Component Tags?
Is this possible right now? Or perhaps there is another way of doing it?
Thank you!
Sorry, I raised an issue on the wrong repo. Transferring it to the main one.
Hi @rdeioris, I'd like to ask for advice on the best way to inject user data into a gltf file and have that accessible within UE.
My intention is to add metadata to a node, or perhaps even a mesh:
E.g.
In either situation, I was thinking that perhaps it would be exposed in Component Tags?
Is this possible right now? Or perhaps there is another way of doing it?
Thank you!