rdeioris / glTFRuntime-docs

Official Documentation for the glTFRuntime Unreal Engine Plugin
MIT License
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skeletal issue #19

Open LittleWhited01 opened 1 month ago

LittleWhited01 commented 1 month ago

I have two characters with identical skeletal structures. When importing using the plugin, I chose the skeleton that was already imported into Unreal Engine for one of the characters, and it successfully loaded the character. However, the animation blueprint that was created with that skeleton in UE is unable to drive the SkeletalMesh that was imported by the plugin.

rdeioris commented 1 month ago

Can you provide more details on how you are trying to do it ?

AnimBPs are reated to skeletons, have you assigned the correct skeleton to the skeletalmesh while loading it ?