rdeioris / glTFRuntime-docs

Official Documentation for the glTFRuntime Unreal Engine Plugin
MIT License
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glTFRuntimeParserStaticMeshes compile error in UE4.27 #9

Open odyssey2010 opened 1 year ago

odyssey2010 commented 1 year ago

Hi team, First of all, many thanks to your glTFRuntime plugin.

Recently, I downloaded and tried compiling it in Unreal Engine 4.27.

It has compile error in glTFRuntimeParserStaticMeshes.cpp and I moved error line: VertexInstanceUVs.SetNumChannels(NumUVs); into ENGINE_MAJOR_VERSION > 4 macro block.

Please patch this one line code fix. glTFRuntimeParserStaticMeshes cpp

By the way, I am a C++ developer in 3D graphics engine, but a newbie using GIT (github). I uploaded my project using glTFRuntime. https://github.com/odyssey2010/unreal_gltf_runtime_scene If any question, please contact me a.kyungdong.park@gmail.com

Thanks and Best regards.