Want to add some docs about affine transform especially rotations. How they work, how they applied vectors ...
It would be nice to add graphical explanation even animated ones but probably I cant do that at this time, help is needed for this task, thanks to who will do this for better docs :)
Also there are some util functions that may not discovered yet by cglm projects e.g.:
glm_rotate_at() / glm_rotate_atm()
glm_spin()
post applied transforms e.g. glm_rotate() v glm_rotated(), one is applied first, one is applied last.
glm_quat_rotatev()
glm_quat_rotate()
glm_quat_rotate_at() / glm_quat_rotate_atm()
glm_vec3_rotate()
glm_vec3_rotate_m4() / glm_vec3_rotate_m3()
...
some of them especially glm_rotate_at() and glm_spin() can be more visible in general documentation.
Want to add some docs about affine transform especially rotations. How they work, how they applied vectors ...
It would be nice to add graphical explanation even animated ones but probably I cant do that at this time, help is needed for this task, thanks to who will do this for better docs :)
Also there are some util functions that may not discovered yet by cglm projects e.g.:
glm_rotate_at() / glm_rotate_atm()
glm_spin()
glm_rotate()
vglm_rotated()
, one is applied first, one is applied last.glm_quat_rotatev()
glm_quat_rotate()
glm_quat_rotate_at() / glm_quat_rotate_atm()
glm_vec3_rotate()
glm_vec3_rotate_m4() / glm_vec3_rotate_m3()
some of them especially
glm_rotate_at()
andglm_spin()
can be more visible in general documentation.