recp / cglm

📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
MIT License
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clarify some rotation rules #397

Closed recp closed 8 months ago

recp commented 8 months ago

Want to add some docs about affine transform especially rotations. How they work, how they applied vectors ...

It would be nice to add graphical explanation even animated ones but probably I cant do that at this time, help is needed for this task, thanks to who will do this for better docs :)

Also there are some util functions that may not discovered yet by cglm projects e.g.:

some of them especially glm_rotate_at() and glm_spin() can be more visible in general documentation.