redhat-gamedev / srt-godot-client

Space Rings Thing Game Client (for Red Hat Gaming)
Apache License 2.0
7 stars 5 forks source link

change authentication workflow #63

Open thoraxe opened 1 year ago

thoraxe commented 1 year ago

currently when auth=false the client defaults to joining with test-Id

It would be better (for testing multiple clients) if the old behavior of the login screen was restored when auth=false

In other words: