When doing parallel rendering, the workers handling later part of the scenes take longer than the early ones (e.g. worker 0 takes much longer than worker 20). This is likely because of the way we use generator functions for scenes, which makes it more expensive to skip to later parts of a video. Two possible things we can look at:
Reduce the time it takes to skip
Give user the option to let later workers handle fewer frames than early workers
When doing parallel rendering, the workers handling later part of the scenes take longer than the early ones (e.g. worker 0 takes much longer than worker 20). This is likely because of the way we use generator functions for scenes, which makes it more expensive to skip to later parts of a video. Two possible things we can look at: