reilleya / openMotor

An open-source internal ballistics simulator for rocket motor experimenters
GNU General Public License v3.0
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Changing a propellant's properties does not effect current motor #104

Closed reilleya closed 5 years ago

reilleya commented 5 years ago

Make a motor using some propellant and run a simulation. Open up the propellant editor, change the properties of that propellant, save it, and close the editor. Rerunning the simulation will yield the exact same results as before. To load the new version of the propellant, you have to switch to any other propellant and back again. This is confusing and the program should update the properties automatically.