rendergather / carve

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Holes in intersect result #5

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Open the attached file, there are 2 OBJ files containing triangles only.

# The model 'c.obj' was made this way.
intersect --obj a.obj A_MINUS_B b.obj > c.obj

Notice that there are holes in the resulting model, 'B' for brown.

I included c.obj in the archive also.

Original issue reported on code.google.com by ideasma...@gmail.com on 2 Jun 2009 at 3:24

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GoogleCodeExporter commented 9 years ago
My code indicates that c.obj consists of 22 closed surfaces. If you look at it 
in view, you'll see that all the 
faces are closed. Loading it into blender shows partial faces. Is this a bug 
with blender's triangulation code?

Running the result through my triangulator:

src/triangulate --obj c.obj > c_tri.obj

Produces a result that loads into blender without holes.

Original comment by tobias.s...@gmail.com on 2 Jun 2009 at 8:55

GoogleCodeExporter commented 9 years ago
your right, its blenders scanfill at fault. please close this report.

Original comment by ideasma...@gmail.com on 3 Jun 2009 at 2:59

GoogleCodeExporter commented 9 years ago

Original comment by tobias.s...@gmail.com on 3 Jun 2009 at 11:45