Closed revility closed 3 years ago
Typically in an action sidescroller, projectiles pass through enemies while they die. If not the bullets are blocked. This creates bottle necks in gameplay flow
Current work around is to make enemy corpses, disappear, gib & burnaway faster.
Fixed https://github.com/revility/hardcorps/commit/7e61521437a74b2a07290a1c767ebe08778b7981
Typically in an action sidescroller, projectiles pass through enemies while they die. If not the bullets are blocked. This creates bottle necks in gameplay flow