Open rfht opened 6 years ago
maybe this is related to Steamworks stuff, too. Maybe check adding in https://gitlab.com/Mr_Goldberg/goldberg_emulator
Now also an apparently Mono-6-related error after finishing the first level:
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <b4463be742e04e248420593b305a1083>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <b4463be742e04e248420593b305a1083>:0
at CircuitGame.OtherScreens.RankedPlayers.AddUpdatePlayer (System.String PlayerName, CircuitGame.OtherScreens.LevelRanking+PlayerTypeEnum playerType, System.Int32 Score, System.Int32 ExternalRank) [0x00001] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at CircuitGame.OtherScreens.LevelRanking.AddUpdatePlayer (CircuitGame.CampaignTypeEnum CampaignType, System.Int32 LevelNum, System.String PlayerName, CircuitGame.OtherScreens.LevelRanking+PlayerTypeEnum playerType, System.Int32 Score, System.Int32 ExternalRank) [0x00064] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at CircuitGame.OtherScreens.LevelRanking.AddUpdatePlayer (CircuitGame.CampaignTypeEnum CampaignType, System.Int32 LevelNum, System.String PlayerName, CircuitGame.OtherScreens.LevelRanking+PlayerTypeEnum playerType, System.Int32 Score) [0x00001] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at CircuitGame.OtherScreens.CircuitVictoryResultScreen.Initialize () [0x00536] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at CircuitGame.ScreenManager.AddScreen (CircuitGame.GameScreen screen, System.Nullable`1[T] controllingPlayer) [0x0002b] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at CircuitGame.CircuitVictoryScreen.Update (Microsoft.Xna.Framework.GameTime gameTime, System.Boolean otherScreenHasFocus, System.Boolean coveredByOtherScreen) [0x001ff] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at CircuitGame.ScreenManager.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00085] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at Microsoft.Xna.Framework.Game.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x0006a] in <d95128387d814699b797741a843006ce>:0
at CircuitGame.GameStateManagementGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x001f8] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
at Microsoft.Xna.Framework.Game.Tick () [0x000fc] in <d95128387d814699b797741a843006ce>:0
at Microsoft.Xna.Framework.Game.RunLoop () [0x00019] in <d95128387d814699b797741a843006ce>:0
at Microsoft.Xna.Framework.Game.Run () [0x00032] in <d95128387d814699b797741a843006ce>:0
at CircuitGame.Program.Main (System.String[] args) [0x000d4] in <e4ecef123f9d4800b17ca3c1bf977aaa>:0
On Ryzen, with Radeon HD 7570 GPU (r600 ). Don't recall this from Intel.