rfht / fnaify

Run FNA/XNA games on OpenBSD - DEPRECATED! Check out the successor: https://github.com/IndieRunner/IndieRunner
https://www.PlayOnBSD.com
ISC License
36 stars 2 forks source link

Steel Assault doesn't get past initial screens #50

Closed rfht closed 3 years ago

rfht commented 3 years ago
Controller 0: X360 Controller, GUID: 5e048e02, Mapping: 030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
FNA3D Driver: OpenGL
OpenGL Renderer: Mesa Intel(R) Xe Graphics (TGL GT2)
OpenGL Driver: OpenGL ES 3.2 Mesa 21.1.8
OpenGL Vendor: Intel
MojoShader Profile: glsles
Refresh rate: 60
Saving settings...
cant resolve internal call to "SteelAssaultCs.ConsolePorts::PRIVATE_CommitSaveIO" (tested without signature also)

Your mono runtime and class libraries are out of sync.
The out of sync library is: /home/thfr/games/fnaify/steel_assault/Steel_Assault/SteelAssaultCs.exe

When you update one from git you need to update, compile and install
the other too.
Do not report this as a bug unless you're sure you have updated correctly:
you probably have a broken mono install.
If you see other errors or faults after this message they are probably related
and you need to fix your mono install first.
[...]
rfht commented 3 years ago

this is fixed with an update to libtheorafile to 2021-04-03 checkout: https://github.com/FNA-XNA/Theorafile/commit/3f8bd6c77fccb45320de9af1f6b2ab55d2fca102. ... now need to check that this doesn't break other games.