In the following example, my Sneasler was Dynamaxed for three turns, during it which it took no damage. When Dynamax reverted, it lost 1 HP. I presume this is a rounding error.
EDIT: I reproduced the issue, except this time Sneasler lost 3 HP at the end of a round while still Dynamaxed.
EDIT 2: I realized the issue is caused by leveling up while Dynamaxed. The Max HP increases, but not all of the effective HP does to match it, just a portion, which I believe is the incorrect behavior.
EDIT 3: I've also now experienced twice where my Pokemon had taken damage while Dynamaxed, then leveled up and was essentially fully healed. Bizarrely, in one of these instances, it even took a hit and received no damage.
Description
In the following example, my Sneasler was Dynamaxed for three turns, during it which it took no damage. When Dynamax reverted, it lost 1 HP. I presume this is a rounding error.
EDIT: I reproduced the issue, except this time Sneasler lost 3 HP at the end of a round while still Dynamaxed.
EDIT 2: I realized the issue is caused by leveling up while Dynamaxed. The Max HP increases, but not all of the effective HP does to match it, just a portion, which I believe is the incorrect behavior.
EDIT 3: I've also now experienced twice where my Pokemon had taken damage while Dynamaxed, then leveled up and was essentially fully healed. Bizarrely, in one of these instances, it even took a hit and received no damage.
Version
upcoming (Edge)
Upcoming/master Version
0aad2a9ba7b358f559c50ecc07a8752400f1d64f
Discord contact info
Special K#8400