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rhodeser
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tunnel-vision
FPGA implementation of a tunnel racing game
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Include design summary in the final project report
#28
nikode
opened
10 years ago
0
Write, conglomerate and LaTexify report
#27
rhodeser
opened
10 years ago
0
Write appropriate portion of report
#26
rhodeser
opened
10 years ago
0
Comment code
#25
rhodeser
opened
10 years ago
0
Scoring
#24
rhodeser
closed
10 years ago
0
Reset button not clearing all values
#23
rhodeser
closed
10 years ago
0
Handle options in hardware?
#22
rhodeser
closed
10 years ago
1
Implement pause button functionality
#21
rhodeser
closed
10 years ago
0
Increase dtg speed
#20
rhodeser
closed
10 years ago
0
Update game interface
#19
rhodeser
closed
10 years ago
0
Control LFSR values inside Picoblaze
#18
rhodeser
closed
10 years ago
1
Where does collision detection occur?
#17
rhodeser
closed
10 years ago
0
Communicating wall width and y-coordinate
#16
rhodeser
closed
10 years ago
1
Start/Pause button
#15
rhodeser
closed
10 years ago
0
Project Presentation
#14
rhodeser
closed
10 years ago
0
Scoring logic
#13
rhodeser
closed
10 years ago
0
Wall width control
#12
rhodeser
closed
10 years ago
0
game_info array structure defined
#11
rhodeser
closed
10 years ago
0
Collision Detection
#10
rhodeser
closed
10 years ago
0
Push code framework
#9
rhodeser
closed
10 years ago
0
Update documentation
#8
rhodeser
closed
10 years ago
0
Investigate and implement LFSR and/or other random generators
#7
rhodeser
closed
10 years ago
7
Icon Additions
#6
rhodeser
closed
10 years ago
0
Colorizer Module modifications
#5
rhodeser
closed
10 years ago
0
Testbench verification for video controller
#4
rhodeser
closed
10 years ago
0
Icon, wall movement display logic
#3
rhodeser
closed
10 years ago
0
Game Interface between Picoblaze and Icon module
#2
rhodeser
closed
10 years ago
0
Pushbuttons respond to user input and score is displayed
#1
rhodeser
closed
10 years ago
0