richardhendricks / GT5-Unofficial

Decompiled and modified version of GT5.07.07
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More Roguelike dungeons #35

Open richardhendricks opened 6 years ago

richardhendricks commented 6 years ago

Mod requirements

generic evil village roguelikes

Moon + surface roguelikes

generic tech rooms LV-HV tier -> maybe have higher tier variants at later tier planet bases.

Dead end rooms

room detail tech

generic notes

technical details

richardhendricks commented 6 years ago

https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1290238-roguelike-dungeons?page=67

Trapped areas?

richardhendricks commented 6 years ago

tripwires/plates that enable nuke fatally designed, with sirens animal/alien containment releases with lever or plates fires started in fluid storage areas machines turn on with plates

richardhendricks commented 6 years ago

if you feel fancy; GGreg also has the ability to spawn in space structures, exported from a spatial storage drive. And you can pass it generators for ore asteroids; To replace the build in sphere generator one of the many never used features we build in all those mods and i think i've never actually tried the "planet with ore spheres" dimension type :thinking:

richardhendricks commented 6 years ago

Namikon atlantis was build back in the days when I was playing myself. It first was a sort of "omg we need this" while playing around with the Schematica mod, then I had to edit the massive ocean in with mcedit, as delta worldgen doesn't generate oceans; and we "pasted" the atlantis template in. In fact, it's a mix of 2 templates; The central tower is from a different scheme

so even if it doesn't allow TEs to be spawned, the framework/api exists, and probably just needs very little tweaks

check Galacticgreg for dimensional structure spawns

richardhendricks commented 5 years ago

I grant permission for any and all to use these ideas, without attribution.

richardhendricks commented 5 years ago

if you made like 5-20 modular tunnel/base parts, I can make several variants and add machines to them Avoid using anything besides vanilla, GT, GT++ blocks. Keep your workspace to 16 x 10 x 16 (x, y, z)

1600 blocks is a pain and that's 1536 :smile:

richardhendricks commented 5 years ago

Should we put a block, say above the doorway location, to tell your code if that is a valid entrance/exit? Like, stone is a valid exit, cobblestone is not?

richardhendricks commented 5 years ago

Bart has a worldgen that allows placing GT machines etc.