Open richardhendricks opened 6 years ago
tripwires/plates that enable nuke fatally designed, with sirens animal/alien containment releases with lever or plates fires started in fluid storage areas machines turn on with plates
if you feel fancy; GGreg also has the ability to spawn in space structures, exported from a spatial storage drive. And you can pass it generators for ore asteroids; To replace the build in sphere generator one of the many never used features we build in all those mods and i think i've never actually tried the "planet with ore spheres" dimension type :thinking:
Namikon atlantis was build back in the days when I was playing myself. It first was a sort of "omg we need this" while playing around with the Schematica mod, then I had to edit the massive ocean in with mcedit, as delta worldgen doesn't generate oceans; and we "pasted" the atlantis template in. In fact, it's a mix of 2 templates; The central tower is from a different scheme
so even if it doesn't allow TEs to be spawned, the framework/api exists, and probably just needs very little tweaks
check Galacticgreg for dimensional structure spawns
I grant permission for any and all to use these ideas, without attribution.
if you made like 5-20 modular tunnel/base parts, I can make several variants and add machines to them Avoid using anything besides vanilla, GT, GT++ blocks. Keep your workspace to 16 x 10 x 16 (x, y, z)
1600 blocks is a pain and that's 1536 :smile:
Should we put a block, say above the doorway location, to tell your code if that is a valid entrance/exit? Like, stone is a valid exit, cobblestone is not?
Bart has a worldgen that allows placing GT machines etc.
Mod requirements
generic evil village roguelikes
Moon + surface roguelikes
outposts
mining bases
farming facilities
research bases
chemical plants
primary bases
generic tech rooms LV-HV tier -> maybe have higher tier variants at later tier planet bases.
Dead end rooms
room detail tech
generic notes
technical details