rickosborne / skyline

Tabletop role-playing game modules unofficially set in the world of Horizon.
https://rickosborne.github.io/skyline/
Other
1 stars 0 forks source link

Mapmaker #111

Open rickosborne opened 4 years ago

rickosborne commented 4 years ago

It would be really nice if we had some procedural way of generating map graphics, so we have one fewer set of assets to manage.

I'm thinking something like old-school text-graphics adventure games.

  1. Use ASCII art to describe your layout. a. Required: outside layouts with terrain b. Required: indoor layouts with walls & doors c. Required: machines & points of interest d. Optional: path waypoints
  2. Include a Key which tells the renderer which tiles to use for which symbols.
  3. Vectorize it to SVG.

This is not a small project, unless we can find some amazing prior work, so it may not be appropriate for 1.0.

rickosborne commented 4 years ago

http://potrace.sourceforge.net/

Might be an option

rickosborne commented 4 years ago

If this is going to be coded by hand, here are some thoughts:

rickosborne commented 4 years ago

http://autotrace.sourceforge.net/

another option