rive-app / rive-unity

MIT License
105 stars 11 forks source link

Rive can replace Spine? #26

Open bojlahg opened 8 months ago

bojlahg commented 8 months ago

Let's say I have several characters made in Rive and I want to use each one separately in a scene. It turns out I have to render each one into a texture and draw it on a quad. This seems somehow not very optimal. How can this be done similar to how it is done, for example, in the Spine system from Esoteric Software?

pjarnfelt commented 8 months ago

This seems like a question for their discord group. Have you tried there? https://discord.com/invite/FGjmaTr

HayesGordon commented 8 months ago

Hi @bojlahg, we should add an example using Rive for a 2D game. If you plan on drawing Rive as a texture then an option is to draw all Rive content to a texture atlas - we'll provide samples for these.

We're also investigating deeper integration in Unity that will allow us to draw directly without the need for a texture.

bojlahg commented 8 months ago

@HayesGordon, Thanks for the answer, looking forward to the update!

MarcusU commented 2 months ago

Howdy, is there any update on this? Specifically 2D integration?