Open ZenithStar opened 1 month ago
The issue was caused by this error. I bypassed it by remaking the project on the same drive as the OS, but ideally this shouldn't be required. My OS drive is tiny, and I have several other drives in my machine that I use to house projects.
[stderr] Waiting another process is currently modifying this project
[stderr] Editor http://127.0.0.1:15220
[stdout]
[stdout] ────────
[stdout]
[stderr] Parse config.ts (users)
[stderr] Parse config.ts (rate_limit)
[stderr] Parse config.ts (tokens)
[stderr] Generate SDK addons/rivet_sdk
[stderr] Building SDK godot
[stderr]
[stderr]
[stderr] [UNCAUGHT] Error: The system cannot move the file to a different disk drive. (os error 17): rename 'C:\Users\lpvvn\AppData\Roaming\rivet\projects\rhythm_game_mmo_bde40345444196fc\backend\dev\sdk\godot' -> 'E:\Game Dev\rhythm-game-mmo\addons\rivet_sdk'
[stderr] at async Object.rename (ext:deno_fs/30_fs.js:274:3)
[stderr] at async move (https://jsr.io/@std/fs/0.213.1/move.ts:72:3)
[stderr] at async generateSdk (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/toolchain/sdk/generate.ts:74:2)
[stderr] at async Object.build (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/toolchain/build/plan/project.ts:151:6)
[stderr] at async fn (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/toolchain/build_state/mod.ts:144:4)
[stderr] at async Function.allSettled (<anonymous>)
[stderr] at async waitForBuildPromises (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/toolchain/build_state/mod.ts:181:21)
[stderr] at async planProjectBuild (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/toolchain/build/plan/project.ts:315:2)
[stderr] at async build (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/toolchain/build/mod.ts:66:2)
[stderr] at async Object.fn (file:///C:/Users/lpvvn/AppData/Roaming/rivet/backend/5b4c05a00edfb2b7d6888dee94fad225027eb9aa5f6f99f77ab44fc3a2c3e020/cli/tasks/dev.ts:57:6)
[stderr]
[stderr]
[stderr] Failed. Found 1 error.
As a side note, the both the Game Sever
and Modules
docks initialize to only one line of height, making this separate console output much harder to find.
I'm following this guide with a clean project. After clicking "Setup Rivet Modules", the process hangs on "Running". I assume all this does is generate
rivet.dev.json
andrivet.json
. "Reload Current Project" unhangs "Running" as "Completed", but the next Setup button does not activate.Notably, the console outputs.
Failed to open process 6388: The parameter is incorrect. (0x80070057)
System Info: Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 Threads)