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rlazarus
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MUSS
Multi-User Shared Setting, a modern-day reimplementation of the multiuser text game.
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Group membership and group locking
#145
duress-to-kill
closed
8 years ago
1
Eventhooks dev
#144
duress-to-kill
closed
7 years ago
0
Implementing event hooks on db.Object
#143
duress-to-kill
opened
8 years ago
0
Write a backpack class.
#142
relsqui
opened
9 years ago
0
Implement autosaving.
#141
relsqui
opened
9 years ago
0
Write a save command.
#140
relsqui
opened
9 years ago
0
Ambiguous exits
#139
relsqui
closed
9 years ago
1
Allow numerals in exit names.
#138
relsqui
opened
9 years ago
0
Test handling of ambiguity between space and nospace commands.
#137
relsqui
opened
9 years ago
1
Be smarter about cardinal-direction exits?
#136
relsqui
opened
9 years ago
3
Add a replace command, for string variables.
#135
relsqui
opened
9 years ago
3
Add a OneOf token, for generally picking objects out of a list by an associated string.
#134
rlazarus
closed
9 years ago
0
Channels
#133
rlazarus
closed
9 years ago
0
Error for ambiguous exit name references commands.
#132
relsqui
closed
9 years ago
0
"Look in thing"?
#131
relsqui
opened
9 years ago
0
Remove should be able to disambiguate between two carried items if only one is worn.
#130
relsqui
opened
9 years ago
0
Add echo.
#129
relsqui
opened
9 years ago
0
Permissions errors on exits aren't caught unless "go" is invoked explicitly.
#128
relsqui
closed
9 years ago
0
Implement stand.
#127
relsqui
opened
9 years ago
0
Strip trailing single period in a pose.
#126
relsqui
opened
9 years ago
0
Add commands to list stuff.
#125
relsqui
opened
9 years ago
0
If an exit is carried or equipped, it appears in two places.
#124
relsqui
opened
9 years ago
0
Exit messages emit in the exit's location, not the traversing player's.
#123
relsqui
opened
9 years ago
0
retell with a single three-letter argument doesn't work.
#122
relsqui
opened
9 years ago
2
If you name an exit "in" you can't traverse it.
#121
relsqui
opened
9 years ago
0
Make it possible to turn off new character creation.
#120
relsqui
opened
9 years ago
0
Add custom success/fail messages for lock tests.
#119
relsqui
opened
9 years ago
0
Show pos on items in rooms.
#118
relsqui
opened
9 years ago
0
Make default take lock on exits fail?
#117
relsqui
opened
11 years ago
0
Implement home.
#116
relsqui
opened
11 years ago
0
Set bug?
#115
relsqui
opened
11 years ago
1
What happens to Owns() and OwnsAttribute() locks when the object they refer to disappears?
#114
rlazarus
opened
11 years ago
0
Dig mode should tell you the UID of the room you just created.
#113
relsqui
closed
11 years ago
1
In dig mode, you can create an exit with no name.
#112
relsqui
closed
11 years ago
2
Add equipment slots (based on the items, not the player)
#111
relsqui
opened
11 years ago
0
Equip with no args prints a blank line when you've nothing equipped.
#110
relsqui
closed
11 years ago
0
Object aliases.
#109
relsqui
opened
11 years ago
2
Empty() for containers.
#108
relsqui
opened
11 years ago
1
Auto-generated parse errors don't read well
#107
rlazarus
opened
11 years ago
0
'Take' emission is wrong.
#106
relsqui
closed
11 years ago
0
Open doesn't accept multi-word exit names.
#105
relsqui
closed
11 years ago
0
dig + a room name with commas doesn't parse
#104
relsqui
closed
11 years ago
0
You can create a muss.db.Room
#103
relsqui
closed
9 years ago
4
Descriptions can be non-strings.
#102
relsqui
closed
11 years ago
3
You can take Exits
#101
ghost
closed
11 years ago
1
Items in inventory can't be retrieved by strings ending in 'on'
#100
ghost
opened
11 years ago
3
last_told and position should reset on disconnect.
#99
relsqui
opened
11 years ago
0
You can destroy a room that players are in, and they don't stop being in it.
#98
relsqui
opened
11 years ago
5
The location setter should prevent cycles in the location graph
#97
rlazarus
opened
11 years ago
4
You can give/take from yourself.
#96
relsqui
closed
11 years ago
5
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