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rluders
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rts-framework
Modular and extensible architecture designed for creating Real-Time Strategy (RTS) games in Godot 4
MIT License
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Enhancement/add icons
#36
amitnos123
opened
10 hours ago
1
first version minimap
#35
amitnos123
opened
11 hours ago
1
Documentation/vision
#34
amitnos123
opened
2 days ago
1
Enhance Unit Movement
#33
amitnos123
opened
3 days ago
1
Moved from Godot 4.3 to 4.4. Changed physics 3D engine default to Jolt.
#32
amitnos123
closed
5 days ago
1
Minimap System
#31
rluders
opened
1 week ago
5
Godot Version Update - Question
#30
amitnos123
closed
5 days ago
2
Components Efficiency - Change Component from Node to Resource
#29
amitnos123
opened
3 weeks ago
0
chore: adding some CI/CD stuff
#28
rluders
closed
4 weeks ago
3
feat: fog of war
#27
amitnos123
closed
1 week ago
25
Feature/fog of war
#26
amitnos123
closed
4 weeks ago
1
Implement Vision System and Fog of War
#25
rluders
closed
1 week ago
0
Create an AttackComponent and Support Different Attack Types
#24
rluders
opened
4 weeks ago
0
Create a ResourceManager and Improve Resource Collection
#23
rluders
opened
4 weeks ago
0
Improve Unit Movement and Prevent Overlapping
#22
rluders
opened
4 weeks ago
5
Improve the StateMachine to Support Parameters in Transitions
#21
rluders
opened
4 weeks ago
6
Implement Multiple Construction Queues and Cancelation Support
#20
rluders
opened
4 weeks ago
0
Visual Aids: Adding Screenshots and Diagrams to the Documentation
#19
rluders
opened
4 weeks ago
0
Scene/World Setup Documentation: Expected Scene Structure and Navigation
#18
rluders
opened
4 weeks ago
0
Integration Guide: How to Set Up the RTS Framework in a Godot Project
#17
rluders
opened
4 weeks ago
0
fix: state machine transaction_to
#16
rluders
closed
4 weeks ago
1
Fix `state_machine` to use `transaction_to`
#15
rluders
closed
4 weeks ago
0
Implement UI for Command & Conquer Style Build System
#14
rluders
opened
4 weeks ago
4
Implement per-item production time in construction system
#13
coderabbitai[bot]
opened
4 weeks ago
0
state machine has no method `transition_to`, among other problems
#12
SlashScreen
closed
4 weeks ago
5
Feature oriented structure.
#11
rluders
closed
4 weeks ago
2
Request: Add Documentation Around Expected World/Terrain Setup
#10
ericschmar
closed
4 weeks ago
2
feat: queue component
#9
rluders
closed
4 weeks ago
1
Implement `ConstructionManager`
#8
rluders
closed
4 weeks ago
1
Spike: Propose a `CommandableComponent` System
#7
rluders
opened
1 month ago
6
Implement `QueueComponent`
#6
rluders
closed
4 weeks ago
0
Implement `CollectableComponent`
#5
rluders
opened
1 month ago
0
Implement `DamageableComponent`
#4
rluders
opened
1 month ago
0
feat: improving camera controller
#3
rluders
closed
1 month ago
1
feat: command manager
#2
rluders
closed
1 month ago
3
About the RTS Game Framework
#1
rluders
opened
2 months ago
0