Closed rmkubik closed 6 years ago
This enemy needs to either never be placed in a situation where it can collide with the player, be changed such that it no longer collides with the player, or it should be controlled such that it has max patrol positions so it doesn't cross over bridges.
Speeds up the further it is from the player and has properties to set speed and min speed in tiled.
Enemy that locks to x or y axis Slides after player, locks on, stops motion to fire a shot