roflmuffin / CounterStrikeSharp

CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2
https://docs.cssharp.dev
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[Help]: CounterStrikeSharp stops the dedicated server from loading on Ubuntu AMD64 VM (emulated on M1 MacBook) #180

Open kus opened 7 months ago

kus commented 7 months ago

All I'm looking for is, is there any additional debugging I can turn on to see why CounterStrikeSharp stops the CS2 server from loading when it loads properly without CounterStrikeSharp.

The server works with Metamod and I remove CounterStrikeSharp:

Host activate: Loading (de_dust2)
status
Server:  Running [127.0.1.1:27015]
Client:  Disconnected
----- Status -----
@ Current  :  game
source   : console
hostname : Counter-Strike 2
spawn    : 1
version  : 1.39.7.8/13978 9842 secure  public
steamid  : [A:1:3451737110:24800] (90178511188087830)
udp/ip   : 127.0.1.1:27015 (public XXX.XXX.XXX.XXX:27015)
os/type  : Linux dedicated
players  : 0 humans, 0 bots (0 max) (not hibernating) (unreserved)
---------spawngroups----
loaded spawngroup(  1)  : SV:  [1: de_dust2 | main lump | mapload]
loaded spawngroup(  2)  : SV:  [2: maps/prefabs/de_dust2/de_dust2_skybox | main lump | mapload | point_prefab]
loaded spawngroup(  3)  : SV:  [3: prefabs/misc/team_select | main lump | mapload | point_prefab]
loaded spawngroup(  4)  : SV:  [4: prefabs/misc/end_of_match | main lump | mapload | point_prefab]
loaded spawngroup(  5)  : SV:  [5: prefabs/misc/counterterrorist_team_intro | main lump | mapload | point_prefab]
loaded spawngroup(  6)  : SV:  [6: prefabs/misc/terrorist_team_intro | main lump | mapload | point_prefab]
loaded spawngroup(  7)  : SV:  [7: prefabs/misc/counterterrorist_team_intro_variant2 | main lump | mapload | point_prefab]
loaded spawngroup(  8)  : SV:  [8: prefabs/misc/terrorist_team_intro_variant2 | main lump | mapload | point_prefab]
---------players--------
  id     time ping loss      state   rate adr name
#end
meta version
 Metamod:Source Version Information
    Metamod:Source version 2.0.0-dev+1271
    Plugin interface version: 16:14
    SourceHook version: 5:5
    Loaded As: GameDLL (gameinfo.txt)
    Compiled on: Nov 19 2023 11:42:21
    Built from: https://github.com/alliedmodders/metamod-source/commit/47b23c6
    Build ID: 1271:47b23c6
    http://www.metamodsource.net/

I develop plugins for CounterStrikeSharp on my M1 MacBook and it would be easier if I could run them locally for testing instead of pushing to my Google Cloud Ubuntu VM.

Metamod:Source 2.0.0-1271 CounterStrikeSharp 110

The same setup runs correctly on my Google Cloud Ubuntu VM.

This is the output from console and it just stops at this line CSSharp: Loading CSS API, Runtime Config:

Success! App '730' already up to date.
Starting server on XXX.XXX.XXX.XXX:27015
./game/bin/linuxsteamrt64/cs2 -dedicated -console -usercon -autoupdate -tickrate 128 -port 27015 +map de_dust2 -maxplayers 32 -authkey changeme +sv_setsteamaccount +game_type 0 +game_mode 0 +mapgroup mg_active
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libengine2.so, got 0x555555599d80

Console initialized.
Steam AppId(730), BreakpadId(2347771)
InitSteamLogin_Internal: Initializing breakpad.
Using breakpad crash handler
Steam Universe is invalid, possibly asking before Steam was successfully initialized.
ResetBreakpadAppId: Universe is 0 (k_EUniverseInvalid)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Setting breakpad minidump AppID = 2347773
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Loaded libSDL3.so.0, got 0x55555569b230
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libtier0.so, got 0x555555583100
Visibility enabled.
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x55555569b6f0
USRLOCAL path not found!
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/liblocalize.so, got 0x5555556ad7f0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/librendersystemempty.so, got 0x5555556bfd10
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x5555556d2230
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libschemasystem.so, got 0x5555556e4330
Trying to set dxlevel (111) which is higher than the card can support (110)!
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x5555556f6430
---------------
Path ID:             File Path:
ADDONS               "/home/steam/cs2/game/csgo_addons/" 
CONTENT              "/home/steam/cs2/content/csgo/addons/metamod/" 
CONTENT              "/home/steam/cs2/content/csgo/" 
CONTENT              "/home/steam/cs2/content/csgo_imported/" 
CONTENT              "/home/steam/cs2/content/csgo_core/" 
CONTENT              "/home/steam/cs2/content/core/" 
CONTENTADDONS        "/home/steam/cs2/content/csgo_addons/" 
CONTENTROOT          "/home/steam/cs2/content/" 
DEFAULT_WRITE_PATH   "/home/steam/cs2/game/csgo/addons/metamod/" 
EXECUTABLE_PATH      "/home/steam/cs2/game/bin/linuxsteamrt64/" 
GAME                 "/home/steam/cs2/game/csgo/pak01.vpk" (vpk) /home/steam/cs2/game/csgo/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_imported/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_core/pak01.vpk
GAME                 "/home/steam/cs2/game/core/pak01.vpk" (vpk) /home/steam/cs2/game/core/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo/addons/metamod/" 
GAME                 "/home/steam/cs2/game/csgo/" 
GAME                 "/home/steam/cs2/game/csgo_imported/" 
GAME                 "/home/steam/cs2/game/csgo_core/" 
GAME                 "/home/steam/cs2/game/core/" 
GAMEBIN              "/home/steam/cs2/game/csgo/addons/metamod/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo/addons/metamod/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo_imported/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo_imported/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo_core/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo_core/bin/" 
GAMEBIN              "/home/steam/cs2/game/core/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/core/bin/" 
GAMEROOT             "/home/steam/cs2/game/" 
MOD                  "/home/steam/cs2/game/csgo/pak01.vpk" (vpk) /home/steam/cs2/game/csgo/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_imported/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_core/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo/" 
MOD                  "/home/steam/cs2/game/csgo_imported/" 
MOD                  "/home/steam/cs2/game/csgo_core/" 
PLATFORM             "/home/steam/cs2/game/core/pak01.vpk" (vpk) /home/steam/cs2/game/core/pak01.vpk
PLATFORM             "/home/steam/cs2/game/core/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo/addons/metamod/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo_imported/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo_core/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/core/" 
SHADER_SOURCE_MOD    "/home/steam/cs2/src/shaders/csgo/addons/metamod/" 
SHADER_SOURCE_ROOT   "/home/steam/cs2/src/shaders/" 
command line arguments:
-dedicated -console -usercon -autoupdate -tickrate 128 -port 27015 +map de_dust2 -maxplayers 32 -authkey changeme +sv_setsteamaccount +game_type 0 +game_mode 0 +mapgroup mg_active
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libmeshsystem.so, got 0x555555708d70
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libworldrenderer.so, got 0x55555571b290
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libpulse_system.so, got 0x55555572dbd0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libvscript.so, got 0x5555557425c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libnetworksystem.so, got 0x5555557546c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libanimationsystem.so, got 0x5555557688c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libvphysics2.so, got 0x55555577e7a0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libsoundsystem.so, got 0x555555791920
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libscenesystem.so, got 0x5555557a7c20
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libv8system.so, got 0x5555557bcea0
Network System Initialized
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so, got (nil)
 failed to dlopen /home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so error=/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
 failed to dlopen "/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so" error=/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
Loaded libserver_valve.so, got (nil)
 failed to dlopen libserver_valve.so error=libserver_valve.so: cannot open shared object file: No such file or directory
 failed to dlopen "libserver_valve.so" error=libserver_valve.so: cannot open shared object file: No such file or directory
Loaded /home/steam/cs2/game/csgo/addons/metamod/bin/linuxsteamrt64/libserver.so, got 0x5555557d70e0
Physics Console Communications is not initialized
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libengine2.so, got 0x555555599d80
Loaded /home/steam/cs2/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x555555808e00
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x55555581c3a0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libparticles.so, got 0x55555582e4a0
Loaded /home/steam/cs2/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x555555841e60
No .vcds loaded or no scenes/scenes.vrman
GameTypes: missing nameID entry for game type/mode (classic/deathmatch).
GameTypes: missing descID entry for game type/mode (classic/deathmatch).
GameTypes: missing, < 1, or invalid maxplayers entry for game type/mode (classic/deathmatch).
GameTypes: missing mapgroupsSP entry for game type/mode (classic/deathmatch).
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
[18:00:29.965] CSSharp: Initializing
[18:00:29.968] CSSharp: CoreConfig loaded.
[18:00:29.986] CSSharp: Globals loaded.
[18:00:30.001] CSSharp: Loading .NET runtime...
[18:00:30.001] CSSharp: Loading hostfxr from /home/steam/cs2/game/csgo/addons/counterstrikesharp/dotnet/host/fxr/7.0.11/libhostfxr.so
[18:00:30.001] CSSharp: .NET Runtime Initialised.
[18:00:30.002] CSSharp: Loading CSS API, Runtime Config: /home/steam/cs2/game/csgo/addons/counterstrikesharp/api/CounterStrikeSharp.API.runtimeconfig.json

SteamCMD also had issues installing the dedicated server until I forced it was 64bit linux with this +@sSteamCmdForcePlatformType linux +@sSteamCmdForcePlatformBitness 64.

Is there any additional debugging I can enable to help my try work out why it hangs here?

elgato69 commented 6 months ago

Similar problems for me trying to run CS2 server on ARM64 through FEX on Ampere A1 server. Can launch the server with counter strike sharp but using any plugins or typing any css commands in chat causes the server to hang and then crash out with the following message.

WatchDog! Server took too long to process (probably infinite loop) Watchdog timeout exceeded, exiting 0 Watchdog timeout exceeded, exiting

Possible issues with arm64 platforms, even with emulation? Personally not well versed enough in code to debug this, perhaps dev can take a look at it. Can send any information related to my setup if it helps

roflmuffin commented 6 months ago

Yeah I'm not sure how to even begin with supporting this at this stage. I imagine loading the .net runtime in an emulated environment has issues.

kus commented 6 months ago

Is there any verbose logging we can turn on from an environment variable so it shows more information on what is happening and it may help pin point the issue.

When running on Docker on ARM it couldn't detect the CPU Mhz so you had to set CPU_MHZ for example.

And like on steamcmd you had to force it to use linux and 64bit it wasn't picking it up from Ubuntu even though I was emulating 64bit Ubuntu.

I think it will be something trivial that just needs to be defined.

roflmuffin commented 4 months ago

You can try with COREHOST_TRACE=1 which will output debug logs from the CoreCLR runtime which might provide some more insight.

github-actions[bot] commented 4 months ago

This issue has been marked needs-author-action and may be missing some important information.

github-actions[bot] commented 3 months ago

This issue has been automatically marked no-recent-activity because it has not had any activity for 14 days. It will be closed if no further activity occurs within 14 more days. Any new comment (by anyone, not necessarily the author) will remove no-recent-activity.

kus commented 3 months ago

@roflmuffin I tried running with the environment variable COREHOST_TRACE=1 but it didn't seem to show any additional logging.

New Ubuntu 22.04 VM Metamod:Source 2.0.0-1284 CounterStrikeSharp 195

It boots up with Metamod if I delete CounterStrikeSharp vdf so CounterStrikeSharp doesn't load.

If I add CounterStrikeSharp it hangs at CSSharp: Loading CSS API, Runtime Config: /home/steam/cs2/game/csgo/addons/counterstrikesharp/api/CounterStrikeSharp.API.runtimeconfig.json.

Both logs below:

Just Metamod:

$ ./game/bin/linuxsteamrt64/cs2 -dedicated -console -usercon -autoupdate -port 27015 +map de_dust2 -maxplayers 32 +game_type 0 +game_mode 0 +mapgroup mg_active
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libengine2.so, got 0x555555599970

Console initialized.
Steam AppId(730), BreakpadId(2347771)
InitSteamLogin_Internal: Initializing breakpad.
Using breakpad crash handler
Steam Universe is invalid, possibly asking before Steam was successfully initialized.
ResetBreakpadAppId: Universe is 0 (k_EUniverseInvalid)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Setting breakpad minidump AppID = 2347773
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Loaded libSDL3.so.0, got 0x555555697de0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libtier0.so, got 0x555555583100
Visibility enabled.
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x5555556982a0
Unknown read error 21
USRLOCAL path not found!
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/liblocalize.so, got 0x5555556aa7c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/librendersystemempty.so, got 0x5555556bc8c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x5555556cede0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libschemasystem.so, got 0x5555556e1300
Trying to set dxlevel (111) which is higher than the card can support (110)!
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x5555556f3400
---------------
Path ID:             File Path:
ADDONS               "/home/steam/cs2/game/csgo_addons/" 
CONTENT              "/home/steam/cs2/content/csgo/addons/metamod/" 
CONTENT              "/home/steam/cs2/content/csgo/" 
CONTENT              "/home/steam/cs2/content/csgo_imported/" 
CONTENT              "/home/steam/cs2/content/csgo_core/" 
CONTENT              "/home/steam/cs2/content/core/" 
CONTENTADDONS        "/home/steam/cs2/content/csgo_addons/" 
CONTENTROOT          "/home/steam/cs2/content/" 
DEFAULT_WRITE_PATH   "/home/steam/cs2/game/csgo/addons/metamod/" 
EXECUTABLE_PATH      "/home/steam/cs2/game/bin/linuxsteamrt64/" 
GAME                 "/home/steam/cs2/game/csgo/pak01.vpk" (vpk) /home/steam/cs2/game/csgo/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_imported/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_core/pak01.vpk
GAME                 "/home/steam/cs2/game/core/pak01.vpk" (vpk) /home/steam/cs2/game/core/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo/addons/metamod/" 
GAME                 "/home/steam/cs2/game/csgo/" 
GAME                 "/home/steam/cs2/game/csgo_imported/" 
GAME                 "/home/steam/cs2/game/csgo_core/" 
GAME                 "/home/steam/cs2/game/core/" 
GAMEBIN              "/home/steam/cs2/game/csgo/addons/metamod/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo/addons/metamod/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo_imported/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo_imported/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo_core/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo_core/bin/" 
GAMEBIN              "/home/steam/cs2/game/core/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/core/bin/" 
GAMEROOT             "/home/steam/cs2/game/" 
MOD                  "/home/steam/cs2/game/csgo/pak01.vpk" (vpk) /home/steam/cs2/game/csgo/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_imported/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_core/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo/" 
MOD                  "/home/steam/cs2/game/csgo_imported/" 
MOD                  "/home/steam/cs2/game/csgo_core/" 
PLATFORM             "/home/steam/cs2/game/core/pak01.vpk" (vpk) /home/steam/cs2/game/core/pak01.vpk
PLATFORM             "/home/steam/cs2/game/core/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo/addons/metamod/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo_imported/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo_core/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/core/" 
SHADER_SOURCE_MOD    "/home/steam/cs2/src/shaders/csgo/addons/metamod/" 
SHADER_SOURCE_ROOT   "/home/steam/cs2/src/shaders/" 
command line arguments:
-dedicated -console -usercon -autoupdate -tickrate 128 -port 27015 +map de_dust2 -maxplayers 32 -authkey changeme +sv_setsteamaccount +game_type 0 +game_mode 0 +mapgroup mg_active
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libmeshsystem.so, got 0x555555705d40
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libworldrenderer.so, got 0x555555717e40
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libpulse_system.so, got 0x55555572a780
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libvscript.so, got 0x55555573e930
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libnetworksystem.so, got 0x555555750a30
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libanimationsystem.so, got 0x555555765050
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libvphysics2.so, got 0x55555577af30
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libsoundsystem.so, got 0x55555578e0b0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libscenesystem.so, got 0x5555557a43b0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libv8system.so, got 0x5555557b9a50
Network System Initialized
MOD desires lightbiner GPU but is unsupported by HW (SupportsCompute=0 CubeMapArrays=0)
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so, got (nil)
 failed to dlopen /home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so error=/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
 failed to dlopen "/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so" error=/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
Loaded libserver_valve.so, got (nil)
 failed to dlopen libserver_valve.so error=libserver_valve.so: cannot open shared object file: No such file or directory
 failed to dlopen "libserver_valve.so" error=libserver_valve.so: cannot open shared object file: No such file or directory
Loaded /home/steam/cs2/game/csgo/addons/metamod/bin/linuxsteamrt64/libserver.so, got 0x5555557d3870
Physics Console Communications is not initialized
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libengine2.so, got 0x555555599970
Loaded /home/steam/cs2/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x555555805170
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x5555558182f0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libparticles.so, got 0x55555582a810
Loaded /home/steam/cs2/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x55555583d570
No .vcds loaded or no scenes/scenes.vrman
GameTypes: missing nameID entry for game type/mode (classic/deathmatch).
GameTypes: missing descID entry for game type/mode (classic/deathmatch).
GameTypes: missing mapgroupsSP entry for game type/mode (classic/deathmatch).
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
Event System loaded 93 events from file: vpk:/home/steam/cs2/game/core/pak01.vpk:resource/core.gameevents.
Event System loaded 51 events from file: vpk:/home/steam/cs2/game/csgo/pak01.vpk:resource/game.gameevents.
Event System loaded 152 events from file: vpk:/home/steam/cs2/game/csgo/pak01.vpk:./resource/mod.gameevents.
CEntitySystem::BuildEntityNetworking (parallel build of server) took 50.570 msecs for 211 out of 289 classes
[STARTUP] {1.075} server module init ok
CHostStateMgr::QueueNewRequest( Idle (console), 1 )
Source2Init OK
HostStateRequest::Start(HSR_IDLE):  loop(console) id(1) addons() desc(Idle (console))
SwitchToLoop console requested:  id [1] addons []
Host activate: Idle (console)
Loading map "de_dust2"
CHostStateMgr::QueueNewRequest( Loading (de_dust2), 2 )
Setting mapgroup to 'mg_active'
HostStateRequest::Start(HSR_GAME):  loop(levelload) id(2) addons() desc(Loading (de_dust2))
SwitchToLoop levelload requested:  id [2] addons []
SV:  Level loading started for 'de_dust2'
CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested:  id [2] addons []
SteamGameServer_Init()
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/home/steam/.steam/sdk64/steamclient.so' OK.  (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 5 milliseconds to initialize
Setting breakpad minidump AppID = 730
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID:  Setting Steam ID:  76561197960265728
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID:  Setting Steam ID:  76561197960265728
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Steam Universe valid after having been requested when invalid.  Universe is now 1
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Setting breakpad minidump AppID = 2347773
SteamGameServer_Init() OK, logging on to Steam
CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
Initialized low level socket/threading support.
Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV:  maxplayers set to 32
Server is hibernating
ResetGameConVarsToDefaults
Created poll group for socket 'server'
SDR RelayNetworkStatus:  avail=Attempting  config=Attempting  anyrelay=Not Attempted   (Attempt #1 to fetch config (only-if-cached) from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=730)
AuthStatus (invalid):  Waiting  (Waiting for Steam login)
Network socket 'server' opened on port 27015
Initializing CSGO VScript Game System
SV:  Executing server defaults
SV:  Executing dedicated server config file
[STARTUP] {1.530} created game rules
GameTypes: could not find matching game mode value of "" in any game type.
SV:  CGameRulesGameSystem::GameInit installed game rules
LoadResponseSystem scripts/talker/response_rules.vrr - Start
CResponseSystem:  scripts/talker/response_rules.vrr (7681 rules, 811 criteria, and 7681 responses)
LoadResponseSystem scripts/talker/response_rules.vrr - Finish
Entry player was not found in surfaceproperties_footsteps.txt
exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_casual.cfg
exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file
exec: couldn't exec '{*}cfg/gamemode_casual_last.cfg', unable to read file
Server waking up from hibernation
[S_API FAIL] Tried to access Steam interface SteamUser023 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l"
Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
SV:  Spawn Server: de_dust2
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SV:  Connection to Steam servers successful.
SV:  ServerSteamID=[A:1:2512262174:28597] (90194818239435806).
[STARTUP] {3.309} logged on to Steam
Got SDR network config.  Loaded revision 1700157702 OK
SDR RelayNetworkStatus:  avail=Not Attempted  config=OK  anyrelay=Not Attempted   (No need for SDR client network access)
Waited 7.1ms for SteamNetworkingSockets lock [Internal_SDR_LISTEN_PORT]
Gameserver logged on to Steam, assigned identity steamid:90194818239435806
AuthStatus (steamid:90194818239435806):  Attempting  (Requesting cert)
Set SteamNetworkingSockets P2P_STUN_ServerList to '103.10.125.148:3478' as per SteamNetworkingSocketsSerialized
SV:  VAC secure mode is activated.
CWorldRendererMgr::ServiceWorldRequests long frame: 66.810191ms
AuthStatus (steamid:90194818239435806):  OK  (OK)
Certificate expires in 48h00m at 1710659418 (current time 1710486618), will renew in 46h00m
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV:  IGameSystem::LoopActivateAllSystems {
HO:  IGameSystem::LoopActivateAllSystems {
HO:  } IGameSystem::LoopActivateAllSystems done
SV:  } IGameSystem::LoopActivateAllSystems done
Created physics for de_dust2
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
  used during construction differ from defaults. Please re-export the map.
SV:  32 player server started
CSource2Server::GameServerSteamAPIActivated()
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
HLTV:maxplayers set to 32
Created poll group for socket 'hltv'
Network socket 'hltv' opened on port 27020
Starting SourceTV server listening on port 0, type non-relay
ClientPutInServer create new player controller [SourceTV]
Host activate: Loading (de_dust2)
0.019524 UNEXPECTED LONG FRAME DETECTED: 19.52ms elapsed, 0.00ms sim time, 0 ticks, 93..93.
GC Connection established for server version 2000270, instance idx 1
[STARTUP] {3.953} activated session on GC
SourceTV[0] broadcast active.
] status
Server:  Running [127.0.1.1:27015]
Client:  Disconnected
----- Status -----
@ Current  :  game
source   : console
hostname : Counter-Strike 2
spawn    : 1
version  : 1.39.9.6/13996 9961 secure  public
steamid  : [A:1:2512262174:28597] (90194818239435806)
udp/ip   : 127.0.1.1:27015 (public X.X.X.X:27015)
os/type  : Linux dedicated
sourcetv[0] : 127.0.1.1:27020 (public X.X.X.X:27020) delay 30.0s
players  : 0 humans, 1 bots (0 max) (not hibernating) (unreserved)
---------spawngroups----
loaded spawngroup(  1)  : SV:  [1: de_dust2 | main lump | mapload]
loaded spawngroup(  2)  : SV:  [2: maps/prefabs/de_dust2/de_dust2_skybox | main lump | mapload | point_prefab]
loaded spawngroup(  3)  : SV:  [3: prefabs/misc/team_select | main lump | mapload | point_prefab]
loaded spawngroup(  4)  : SV:  [4: prefabs/misc/end_of_match | main lump | mapload | point_prefab]
loaded spawngroup(  5)  : SV:  [5: prefabs/misc/counterterrorist_team_intro | main lump | mapload | point_prefab]
loaded spawngroup(  6)  : SV:  [6: prefabs/misc/terrorist_team_intro | main lump | mapload | point_prefab]
loaded spawngroup(  7)  : SV:  [7: prefabs/misc/counterterrorist_team_intro_variant2 | main lump | mapload | point_prefab]
loaded spawngroup(  8)  : SV:  [8: prefabs/misc/terrorist_team_intro_variant2 | main lump | mapload | point_prefab]
---------players--------
  id     time ping loss      state   rate adr name
   0      BOT    0    0     active      0 'SourceTV'
#end
--- SourceTV[0] Status ---
Online 00:08, FPS 63.7, Version 9961 (Linux)
Master "SourceTV", delay 30, frames 528 / ticks 531
Game Time 00:01, Mod "csgo", Map "de_dust2"
Local IP 127.0.1.1:27020, KB/sec In 0.0, Out 0.0
Local Slots 64, Spectators 0, Proxies 0
Total Slots 64, Spectators 0, Proxies 0
# userid name uniqueid connected ping loss state rate adr
#end
] meta vesion
 Metamod:Source Version Information
    Metamod:Source version 2.0.0-dev+1284
    Plugin interface version: 16:14
    SourceHook version: 5:5
    Loaded As: GameDLL (gameinfo.txt)
    Compiled on: Mar  6 2024 19:12:43
    Built from: https://github.com/alliedmodders/metamod-source/commit/9fbe7f3
    Build ID: 1284:9fbe7f3
    http://www.metamodsource.net/

With CounterStrikeSharp and COREHOST_TRACE=1

$ echo $COREHOST_TRACE
1
$ ./game/bin/linuxsteamrt64/cs2 -dedicated -console -usercon -autoupdate -port 27015 +map de_dust2 -maxplayers 32 +game_type 0 +game_mode 0 +mapgroup mg_active
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libengine2.so, got 0x555555599970

Console initialized.
Steam AppId(730), BreakpadId(2347771)
InitSteamLogin_Internal: Initializing breakpad.
Using breakpad crash handler
Steam Universe is invalid, possibly asking before Steam was successfully initialized.
ResetBreakpadAppId: Universe is 0 (k_EUniverseInvalid)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Setting breakpad minidump AppID = 2347773
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Loaded libSDL3.so.0, got 0x555555697de0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libtier0.so, got 0x555555583100
Visibility enabled.
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x5555556982a0
Unknown read error 21
USRLOCAL path not found!
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/liblocalize.so, got 0x5555556aa7c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/librendersystemempty.so, got 0x5555556bc8c0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x5555556cede0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libschemasystem.so, got 0x5555556e1300
Trying to set dxlevel (111) which is higher than the card can support (110)!
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x5555556f3400
---------------
Path ID:             File Path:
ADDONS               "/home/steam/cs2/game/csgo_addons/" 
CONTENT              "/home/steam/cs2/content/csgo/addons/metamod/" 
CONTENT              "/home/steam/cs2/content/csgo/" 
CONTENT              "/home/steam/cs2/content/csgo_imported/" 
CONTENT              "/home/steam/cs2/content/csgo_core/" 
CONTENT              "/home/steam/cs2/content/core/" 
CONTENTADDONS        "/home/steam/cs2/content/csgo_addons/" 
CONTENTROOT          "/home/steam/cs2/content/" 
DEFAULT_WRITE_PATH   "/home/steam/cs2/game/csgo/addons/metamod/" 
EXECUTABLE_PATH      "/home/steam/cs2/game/bin/linuxsteamrt64/" 
GAME                 "/home/steam/cs2/game/csgo/pak01.vpk" (vpk) /home/steam/cs2/game/csgo/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_imported/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_core/pak01.vpk
GAME                 "/home/steam/cs2/game/core/pak01.vpk" (vpk) /home/steam/cs2/game/core/pak01.vpk
GAME                 "/home/steam/cs2/game/csgo/addons/metamod/" 
GAME                 "/home/steam/cs2/game/csgo/" 
GAME                 "/home/steam/cs2/game/csgo_imported/" 
GAME                 "/home/steam/cs2/game/csgo_core/" 
GAME                 "/home/steam/cs2/game/core/" 
GAMEBIN              "/home/steam/cs2/game/csgo/addons/metamod/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo/addons/metamod/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo_imported/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo_imported/bin/" 
GAMEBIN              "/home/steam/cs2/game/csgo_core/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/csgo_core/bin/" 
GAMEBIN              "/home/steam/cs2/game/core/bin/linuxsteamrt64/" 
GAMEBIN              "/home/steam/cs2/game/core/bin/" 
GAMEROOT             "/home/steam/cs2/game/" 
MOD                  "/home/steam/cs2/game/csgo/pak01.vpk" (vpk) /home/steam/cs2/game/csgo/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo_imported/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_imported/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo_core/pak01.vpk" (vpk) /home/steam/cs2/game/csgo_core/pak01.vpk
MOD                  "/home/steam/cs2/game/csgo/" 
MOD                  "/home/steam/cs2/game/csgo_imported/" 
MOD                  "/home/steam/cs2/game/csgo_core/" 
PLATFORM             "/home/steam/cs2/game/core/pak01.vpk" (vpk) /home/steam/cs2/game/core/pak01.vpk
PLATFORM             "/home/steam/cs2/game/core/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo/addons/metamod/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo_imported/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/csgo_core/" 
SHADER_SOURCE        "/home/steam/cs2/src/shaders/core/" 
SHADER_SOURCE_MOD    "/home/steam/cs2/src/shaders/csgo/addons/metamod/" 
SHADER_SOURCE_ROOT   "/home/steam/cs2/src/shaders/" 
command line arguments:
-dedicated -console -usercon -autoupdate -port 27015 +map de_dust2 -maxplayers 32 +game_type 0 +game_mode 0 +mapgroup mg_active
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libmeshsystem.so, got 0x555555705d40
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libworldrenderer.so, got 0x555555717e40
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libpulse_system.so, got 0x55555572a780
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libvscript.so, got 0x55555573e930
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libnetworksystem.so, got 0x555555750a30
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libanimationsystem.so, got 0x555555765050
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libvphysics2.so, got 0x55555577af30
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libsoundsystem.so, got 0x55555578e0b0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libscenesystem.so, got 0x5555557a43b0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libv8system.so, got 0x5555557b9a50
Network System Initialized
MOD desires lightbiner GPU but is unsupported by HW (SupportsCompute=0 CubeMapArrays=0)
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so, got (nil)
 failed to dlopen /home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so error=/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
 failed to dlopen "/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so" error=/home/steam/cs2/game/bin/linuxsteamrt64/libserver_valve.so: cannot open shared object file: No such file or directory
Loaded libserver_valve.so, got (nil)
 failed to dlopen libserver_valve.so error=libserver_valve.so: cannot open shared object file: No such file or directory
 failed to dlopen "libserver_valve.so" error=libserver_valve.so: cannot open shared object file: No such file or directory
Loaded /home/steam/cs2/game/csgo/addons/metamod/bin/linuxsteamrt64/libserver.so, got 0x5555557d3870
Physics Console Communications is not initialized
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libengine2.so, got 0x555555599970
Loaded /home/steam/cs2/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x555555805170
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x5555558182f0
Loaded /home/steam/cs2/game/bin/linuxsteamrt64/libparticles.so, got 0x55555582a810
Loaded /home/steam/cs2/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x55555583d570
No .vcds loaded or no scenes/scenes.vrman
GameTypes: missing nameID entry for game type/mode (classic/deathmatch).
GameTypes: missing descID entry for game type/mode (classic/deathmatch).
GameTypes: missing mapgroupsSP entry for game type/mode (classic/deathmatch).
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
[18:17:09.970] CSSharp: Initializing
[18:17:09.973] CSSharp: CoreConfig loaded.
[18:17:09.988] CSSharp: Globals loaded.
[18:17:10.012] CSSharp: Loading .NET runtime...
[18:17:10.012] CSSharp: Loading hostfxr from /home/steam/cs2/game/csgo/addons/counterstrikesharp/dotnet/host/fxr/7.0.11/libhostfxr.so
[18:17:10.013] CSSharp: .NET Runtime Initialised.
[18:17:10.013] CSSharp: Loading CSS API, Runtime Config: /home/steam/cs2/game/csgo/addons/counterstrikesharp/api/CounterStrikeSharp.API.runtimeconfig.json