Open rom1504 opened 3 years ago
If we find a nice set of standard 3D mesh models, it's extremely easy to convert them into Minecraft structures. (Simple voxelizer example)
Determining shape is a simple matter of determining if each block is inside or outside of the model. Block colors are determined by the average texture color of the triangle that each block is intercepting. And lastly blocks types on the inside are just determined using a simple heatmap of blocks on the outside. (I.e. a mostly cobblestone head on the outside should use all cobblestone on the inside.)
I believe it would also be extremely useful to generate a dataset of standard vanilla Minecraft terrain.
https://www.2b2t.online/ https://map.daporkchop.net/#2018_100k_isometric/0/3/-6157/-6925/0 https://www.reddit.com/r/2b2t/comments/dzvq67/presenting_the_2b2torg_100k_mapping_project_world/
Might be interesting for analysis