Closed CursedRock17 closed 7 months ago
Using RCLCPP_LOG_*
and RCUTILS_LOG_*
will add back the dependency on ROS 2 core packages on this library, that differently from tf2 is indeed also packaged outside of ROS distributions (see for example https://github.com/Microsoft/vcpkg/tree/master/ports/urdfdom, https://github.com/conan-io/conan-center-index/tree/master/recipes/urdfdom and https://github.com/conda-forge/urdfdom-feedstock). So I am not sure if this will make the library less "dependency heavy".
Using
RCLCPP_LOG_*
andRCUTILS_LOG_*
will add back the dependency on ROS 2 core packages on this library, that differently from tf2 is indeed also packaged outside of ROS distributions (see for example https://github.com/Microsoft/vcpkg/tree/master/ports/urdfdom, https://github.com/conan-io/conan-center-index/tree/master/recipes/urdfdom and https://github.com/conda-forge/urdfdom-feedstock). So I am not sure if this will make the library less "dependency heavy".
Yeah, I don't think we should make the same change here.
So, should we just close the issue, or would there be a different library that would suit this better? I didn't know if we wanted to stay more in with the core of ROS with rcutils
.
So, should we just close the issue, or would there be a different library that would suit this better? I didn't know if we wanted to stay more in with the core of ROS with
rcutils
.
Yeah, I think we should just close this. Sorry for my earlier comment where I suggested we do this here in urdfdom. I forgot that it is in a different situation than geometry2
and class_loader
, which are well integrated into the core of ROS 2. This package can be compiled without ROS 2, so I think we should leave it as-is.
As far as choosing something else; while console_bridge
has not had a huge amount of movement in the past few years, I think that just means it is more-or-less "done", rather than not having any use. And it is relatively lightweight. So I'd say we just do nothing here and leave everything as-is.
For all of those reasons, I'm going to close this out. Thanks for bringing it up.
Feature Request
Remove
console_bridge
Details
Connected to this issue in
geometry2
where we removed theconsole_bridge
library, we could removeconsole_bridge
from this library to become less dependency heavy. Stated as:Implementation
Going off of this PR