Open ricklon opened 10 years ago
These characters can't move into the destroyed areas.
One possibility is to have a total Score S, and a number of nodes N. The value S can be scholastically distributed across the N nodes (however each node may have a base value). When a node is successfully destroyed, the attacker gains the value of that node, call it V. The remaining S-V available points are redistributed among the remaining N-1 nodes. The base values should be preserved, and possibly there should be some migration rule for how the score migrates away from a destroyed.
When rendering the nodes, should we display the sum of the base value of the node and the portion of S designated to the node, or just the base value of the node. Also, should S be re-allocated amongst the nodes every turn, or only when one is destroyed.
I think the answer is to display the sum. And S should be reallocated every turn although the pattern of redistribution might change with node destruction.
Perhaps initially We can have 5% of the high score migrate in a loop, at various intervals, a simulation of people roaming around the station. Lets say that the Foyer has a High base Value because it is an entry point. It also receives a big initial portion of S, since it is the entry way. Then at the beginning of turn 1, 5% of the foyers N_i value (S = N from the previous note, sorry about the inconsistent notation) moves to an adjacent node. That value then starts looping around the map. At the beginning of turn 3, perhaps a smaller percentage take a different loop. We'd need to define these loops and what their characteristics are.
On Wed, Jan 29, 2014 at 4:02 PM, hotemup notifications@github.com wrote:
When rendering the nodes, should we display the sum of the base value of the node and the portion of S designated to the node, or just the base value of the node. Also, should S be re-allocated amongst the nodes every turn, or only when one is destroyed.
Reply to this email directly or view it on GitHubhttps://github.com/hotemup/InSecurity/issues/63#issuecomment-33630333 .
Shridatt Sugrim Winlab Rutgers, The State University of New Jersey Technology Centre of New Jersey 671 Route 1 South North Brunswick, NJ 08902-3390 732-932-6857 - Phone 732-932-6882 - Fax
These movable targets will move on their own as defenders, and attackers move. These moving targets increase the value of a circle.