rostrage / InSecurity

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We need to be able to have movable targets on the nodes. #63

Open ricklon opened 10 years ago

ricklon commented 10 years ago

These movable targets will move on their own as defenders, and attackers move. These moving targets increase the value of a circle.

ricklon commented 10 years ago

These characters can't move into the destroyed areas.

ssugrim commented 10 years ago

One possibility is to have a total Score S, and a number of nodes N. The value S can be scholastically distributed across the N nodes (however each node may have a base value). When a node is successfully destroyed, the attacker gains the value of that node, call it V. The remaining S-V available points are redistributed among the remaining N-1 nodes. The base values should be preserved, and possibly there should be some migration rule for how the score migrates away from a destroyed.

rostrage commented 10 years ago

When rendering the nodes, should we display the sum of the base value of the node and the portion of S designated to the node, or just the base value of the node. Also, should S be re-allocated amongst the nodes every turn, or only when one is destroyed.

ssugrim commented 10 years ago

I think the answer is to display the sum. And S should be reallocated every turn although the pattern of redistribution might change with node destruction.

Perhaps initially We can have 5% of the high score migrate in a loop, at various intervals, a simulation of people roaming around the station. Lets say that the Foyer has a High base Value because it is an entry point. It also receives a big initial portion of S, since it is the entry way. Then at the beginning of turn 1, 5% of the foyers N_i value (S = N from the previous note, sorry about the inconsistent notation) moves to an adjacent node. That value then starts looping around the map. At the beginning of turn 3, perhaps a smaller percentage take a different loop. We'd need to define these loops and what their characteristics are.

On Wed, Jan 29, 2014 at 4:02 PM, hotemup notifications@github.com wrote:

When rendering the nodes, should we display the sum of the base value of the node and the portion of S designated to the node, or just the base value of the node. Also, should S be re-allocated amongst the nodes every turn, or only when one is destroyed.

Reply to this email directly or view it on GitHubhttps://github.com/hotemup/InSecurity/issues/63#issuecomment-33630333 .

Shridatt Sugrim Winlab Rutgers, The State University of New Jersey Technology Centre of New Jersey 671 Route 1 South North Brunswick, NJ 08902-3390 732-932-6857 - Phone 732-932-6882 - Fax