Closed hat071af closed 3 weeks ago
This looks really neat. Sorry I missed it earlier. It does need those two settings in base-yaml.yaml blanked out though.
This looks really neat. Sorry I missed it earlier. It does need those two settings in base-yaml.yaml blanked out though.
Hrm. Can you elaborate/clarify? I tested it without them existing in either base.yaml and my character-setup.yaml and it just skips the 3 lines I added. I.e. segue_spell_on_stop doesn't exist so the if statement if DRStats.guild == "Bard" && @settings.segue_spell_on_stop
returns false and it moves on to the usual release cyclic check.
I can add them to base.yaml if needed, though.
This looks really neat. Sorry I missed it earlier. It does need those two settings in base-yaml.yaml blanked out though.
Hrm. Can you elaborate/clarify? I tested it without them existing in either base.yaml and my character-setup.yaml and it just skips the 3 lines I added. I.e. segue_spell_on_stop doesn't exist so the if statement
if DRStats.guild == "Bard" && @settings.segue_spell_on_stop
returns false and it moves on to the usual release cyclic check.I can add them to base.yaml if needed, though.
Yes please add them. Weird, without them defined at all it should error, ah well. Good practices chug one! :)
Thanks!
Adds an option for Bards to segue to a chosen cyclic spell when combat ends instead of releasing their cyclic. If the segue fails it will still release the original cyclic if it's not on the cyclic_no_release list.
These are the settings needed in your character yaml: