Open amamory opened 6 years ago
to reproduce the error, open simple.world and comment the line, then run $player simple.cfg
.
/# set the multiple of real time that Stage should try to achieve. Default is 1. /# set to 0 to go as fast as possible. speedup 0
I was running the simple.cfg example and I realised that if the following line is commented, Stage crashes (randomly, not always) when a client connects to the server.
Of course, one can always keep this line. The point is that I did my own Stage model without this line (before I realised the cause of the crashes) and I lost a lot of time on it. Perhaps this can help someone else.
This is the Server output
and the Client output
The client to test code was meant to be as simple as possible:
I am using Ubuntu 14.04 but the same issue also happens with 16.04.
It would be nice to investigate why this command cause this kind of crash.