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rubenmoor
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projectzero
no code, only tutorials and githubs project board
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UI design: green reflection/flickering corresponding to "movement" in the HUD at the bottom
#44
rubenmoor
opened
1 year ago
0
UI design: pseudo 3D HUD elements
#43
rubenmoor
opened
1 year ago
0
UI: bloom effect
#42
rubenmoor
opened
1 year ago
0
add optical elements/layout elements to interface
#41
rubenmoor
opened
1 year ago
0
workflow with GIMP for UI
#40
rubenmoor
opened
1 year ago
0
interaction between abilities: QoL, ability queue
#39
rubenmoor
opened
1 year ago
1
in-game UI: functionally complete
#38
rubenmoor
opened
1 year ago
0
Menus & UI: modern look
#37
rubenmoor
opened
1 year ago
0
gameplay ability kick: full cycle
#36
rubenmoor
opened
1 year ago
0
gameplay ability embrace: interact with asteroid
#35
rubenmoor
opened
1 year ago
0
gameplay ability lookat: full animation cycle
#34
rubenmoor
opened
1 year ago
0
gameplay ability acceleration: full animation cycle including SFX
#33
rubenmoor
opened
1 year ago
0
animation poses for idle/rotate/accelerate/kick/embrace
#32
rubenmoor
opened
1 year ago
0
simple destruction upon collision with black hole
#31
rubenmoor
closed
1 year ago
1
aesthetics: Vortex of matter that gets sucked into the black hole continuously
#30
rubenmoor
closed
1 year ago
1
add dust close to camera (like the artificial stars)
#29
rubenmoor
closed
1 year ago
1
UE 5.3: nanite support for splinemeshes
#28
rubenmoor
opened
1 year ago
0
replace visor static mesh (torus) with actual visor frame
#27
rubenmoor
opened
1 year ago
0
dirt, cracks, broken visor via postprocessing at runtime
#26
rubenmoor
opened
1 year ago
0
"knockout state" with animation
#25
rubenmoor
opened
1 year ago
0
destructible asteroids
#24
rubenmoor
opened
1 year ago
0
space key to restore control
#23
rubenmoor
opened
1 year ago
0
tryout Iris for replication
#22
rubenmoor
opened
1 year ago
0
change VCircle calculation
#21
rubenmoor
opened
2 years ago
0
"normalize action": change velocity towards circular orbit while pressed
#20
rubenmoor
opened
2 years ago
0
highlight selected asteroids in HUD
#19
rubenmoor
opened
2 years ago
0
implement collusion, first step: ignore angular velocity
#18
rubenmoor
closed
1 year ago
0
first steps with destruction
#17
rubenmoor
closed
1 year ago
1
trajectory visualization: try scaling spline mesh dynamically
#16
rubenmoor
opened
2 years ago
0
fix acceleration: weird orbit
#15
rubenmoor
closed
1 year ago
0
implement physical collision: "pool" style
#14
rubenmoor
opened
2 years ago
0
generate asteroids algorithmically
#13
rubenmoor
closed
1 year ago
1
trajectory visualization: fix last spline mesh
#12
rubenmoor
opened
2 years ago
1
fix sky light
#11
rubenmoor
closed
2 years ago
0
simple movement: follow mouse and accelerate
#10
rubenmoor
closed
2 years ago
0
golden visor via postprocessing
#9
rubenmoor
closed
2 years ago
1
bent HUD always in view
#8
rubenmoor
closed
2 years ago
1
visual warning when entering 3R
#7
rubenmoor
closed
2 years ago
0
spiral orbit when entering 3R
#6
rubenmoor
closed
2 years ago
0
spaghettification upon falling in black hole
#5
rubenmoor
opened
2 years ago
1
first animation: the astronaut does "something"
#4
rubenmoor
closed
1 year ago
0
visualize expected trajectory
#3
rubenmoor
closed
2 years ago
2
Elliptic Orbit: add 4 more points
#2
rubenmoor
closed
2 years ago
1
PawnInSpace works, ObjectInSpace and CharacterInSpace don't
#1
rubenmoor
closed
2 years ago
1