Open torokati44 opened 1 year ago
With https://github.com/rust-windowing/winit/pull/2676 just merged, this will soon be kinda fixable by doing this:
WindowEvent::Resized(size) => {
// TODO: Change this when winit adds a `Window::minimzed` or `WindowEvent::Minimize`.
minimized = size.width == 0 && size.height == 0;
let viewport_scale_factor = self.window.scale_factor();
let mut player_lock = self.player.lock().expect("Cannot reenter");
player_lock.set_viewport_dimensions(ViewportDimensions {
width: size.width,
height: size.height,
scale_factor: viewport_scale_factor,
});
self.window.request_redraw();
+
+ self.window.set_inner_size(LogicalSize::new(player_lock.movie_width(), player_lock.movie_height()));
+
if matches!(loaded, LoadingState::WaitingForResize) {
loaded = LoadingState::Loaded;
}
}
But it's uh.... weird. A more sophisticated way should be found I guess.
Doing something like https://github.com/slint-ui/slint/pull/3841 could help here.
When opening any content on Linux Desktop, the player window is always the default size.
Reverting to X11 (even via XWayland) fixes this.
Could be a
winit
or aKDE
issue as well.Expected behavior: The player windows should be the same size as the content - as it is with FP too.
Affected platform: Desktop app Operating system: Fedora Linux 37