Open TheHans255 opened 2 years ago
I would be happy to have it as part of the crate.
Unfortunately the crate has gotten into a bit of a stuck state where further progress would require breaking changes to the assembly runtime stuff to get up to date with global_asm and such, so the crate hasn't seen anything new in a while.
However, that shouldn't prevent examples from being added. And then when some day a 0.6 version is completed, the examples can have whatever small adjustments applied. And even before them, people can use them as reference code.
Cool cool. Do we have the required breaking changes documented? I'd be happy to help with them.
There's not a specific list... I've started an attempt at a redo more than once but gotten distracted each time.
I've got nothing else pressing, I'll try to give gba
a fresh look. Just rip the bandaid off and do something, even if it's a little imperfect.
I'm still around and interested in the project, if I can be of any help. agb
has different design goals that aren't well aligned to my use case (a rom hack), and it'd a lot of additional features to be usable to me.
Alright sure, if there's interested folks I'll try to start at least something later today.
I'm also still here, and while I may not be able to contribute that much, I'm definitely still interested in the project and would love to play around with it a bit when it gets more stable.
I'm still a bit new to Rust but I'd be interested in helping out
I recently did an experiment/proof-of-concept where I send multiboot payloads from a host GBA to clients using the MultiPlay transfer protocol: https://github.com/TheHans255/rust-gba-multiboot-test. I'd like to add the necessary changes for supporting MultiPlay communication to this crate.
This would amount to:
SIOMLT_SEND
andSIOMULTI0
thruSIOMULTI3
registers.