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Newsletter 45: April 2023 #1358

Closed ozkriff closed 1 year ago

ozkriff commented 1 year ago

Newsletter 45: April 2023

tags: newsletter

Editors: @ozkriff, @AngelOnFira, @scirin

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!

Current Schedule

The soft deadline for all section PRs is 2023.05.07.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

Game Updates

Learning Material Updates

Engine Updates

Tooling Updates

Library Updates

Other News

Discussions

Jobs

Publishing Steps

Speak2Erase commented 1 year ago

Can I add Luminol?

ozkriff commented 1 year ago

@Speak2Erase sure! added to the plan

philpax commented 1 year ago

We (Ambient) are planning on releasing our next update in the next two days - would we be able to sneak that into the April update, or would we have to wait for next month?

Shnatsel commented 1 year ago

FWIW most of the hard work on png has been done by @fintelia, I'm mostly just the messenger, with comparatively minor contributions (added roundtrip fuzzing and did lots of testing).

Bromeon commented 1 year ago

I could do godot-rust πŸ™‚

ozkriff commented 1 year ago

@philpax, i guess that most of the work on the update happened during April, so it's ok. added to the plan.

@Shnatsel, ah, got it. you can still contribute a section about that if you want to help spread the message a little bit more, we don't require authorship for that.

evrimoztamur commented 1 year ago

Hey there good folks of the Rust GD! I'm Maginet's developer indeed and the game is actually open source over at https://github.com/evrimoztamur/maginet if anybody wants to check the setup out. Currently working on release updates and an Electron deployable (for Steam/desktop) over at https://github.com/evrimoztamur/maginet-deploy.

cdsupina commented 1 year ago

I have some updates for Thetawave. Could I write a section on it?

sinshu commented 1 year ago

I'm not sure why I'm assigned to rustracer, but since the author is @KaminariOS, it seems more natural for him to be assigned instead.

KaminariOS commented 1 year ago

I can do that.

AllenDang commented 1 year ago

Thanks for including Image Maniac, do I need to write a short description about it? and attach one screen shot?

PsichiX commented 1 year ago

I'm taking Intuicio tutorial :3

maciekglowka commented 1 year ago

Thanks for including my tutorial (Bevy roguelike) - I am gonna take it.

zicklag commented 1 year ago

I'm taking Jumpy

UnravelSports commented 1 year ago

Thanks for including my attempt at visualizing 3D football data! If you're interested, you can include my PySport talk I gave about the subject too (https://www.youtube.com/watch?v=VwatoPOKIl8).

Chiplis commented 1 year ago

IronBoy dev here, happy to take it!

atbentley commented 1 year ago

Thanks for the ping on Stellar Cortex, I didn't quite have time to get around to this but am looking forward to contributing something for later editions

Patryk27 commented 1 year ago

Same, thanks for pinging - I don't have enough time now to prepare anything, but I'll try to scramble some next time πŸ™‚

dphfox commented 1 year ago

Also thanks for the ping, I missed this - have been busy myself. I'm happy to help out next time though :)

bones-ai commented 1 year ago

Thanks for ping,

I'll be sure to keep an eye out for the next newsletter

srodrigo commented 1 year ago

Hi! Sorry, I'm a bit late to the party. Is there a chance we could include my article (and another two followups I published this month) on the next newsletter?

theor commented 1 year ago

same ! thank you for the ping

theredfish commented 1 year ago

Hey πŸ‘‹ I see help wanted, is there anything I can do to help?

not-fl3 commented 1 year ago

Hi, that one is from April, right? I would add a little PR with some *quad updates, but I guess for the next issue, for May, right?

Keavon commented 1 year ago

(this can be closed)