Closed ozkriff closed 1 year ago
Can I add Luminol?
@Speak2Erase sure! added to the plan
We (Ambient) are planning on releasing our next update in the next two days - would we be able to sneak that into the April update, or would we have to wait for next month?
FWIW most of the hard work on png
has been done by @fintelia, I'm mostly just the messenger, with comparatively minor contributions (added roundtrip fuzzing and did lots of testing).
I could do godot-rust π
@philpax, i guess that most of the work on the update happened during April, so it's ok. added to the plan.
@Shnatsel, ah, got it. you can still contribute a section about that if you want to help spread the message a little bit more, we don't require authorship for that.
Hey there good folks of the Rust GD! I'm Maginet's developer indeed and the game is actually open source over at https://github.com/evrimoztamur/maginet if anybody wants to check the setup out. Currently working on release updates and an Electron deployable (for Steam/desktop) over at https://github.com/evrimoztamur/maginet-deploy.
I have some updates for Thetawave. Could I write a section on it?
I'm not sure why I'm assigned to rustracer, but since the author is @KaminariOS, it seems more natural for him to be assigned instead.
I can do that.
Thanks for including Image Maniac, do I need to write a short description about it? and attach one screen shot?
I'm taking Intuicio tutorial :3
Thanks for including my tutorial (Bevy roguelike) - I am gonna take it.
I'm taking Jumpy
Thanks for including my attempt at visualizing 3D football data! If you're interested, you can include my PySport talk I gave about the subject too (https://www.youtube.com/watch?v=VwatoPOKIl8).
IronBoy dev here, happy to take it!
Thanks for the ping on Stellar Cortex, I didn't quite have time to get around to this but am looking forward to contributing something for later editions
Same, thanks for pinging - I don't have enough time now to prepare anything, but I'll try to scramble some next time π
Also thanks for the ping, I missed this - have been busy myself. I'm happy to help out next time though :)
Thanks for ping,
I'll be sure to keep an eye out for the next newsletter
Hi! Sorry, I'm a bit late to the party. Is there a chance we could include my article (and another two followups I published this month) on the next newsletter?
same ! thank you for the ping
Hey π I see help wanted, is there anything I can do to help?
Hi, that one is from April, right? I would add a little PR with some *quad updates, but I guess for the next issue, for May, right?
(this can be closed)
Newsletter 45: April 2023
tags:
newsletter
Editors: @ozkriff, @AngelOnFira, @scirin
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!
Current Schedule
The soft deadline for all section PRs is 2023.05.07.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
source
branch (example: #336).Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Gamedev Meetup
Game Updates
BloxStockholm (1, 2) - π free (@Elttob?)Learning Material Updates
Engine Updates
Tooling Updates
Library Updates
Other News
Discussions
Jobs
Publishing Steps